public static Offset <MyGame.Example.TypeAliases> CreateTypeAliases(FlatBufferBuilder builder, sbyte i8 = 0, byte u8 = 0, short i16 = 0, ushort u16 = 0, int i32 = 0, uint u32 = 0, long i64 = 0, ulong u64 = 0, float f32 = 0.0f, double f64 = 0.0, VectorOffset v8Offset = default(VectorOffset), VectorOffset vf64Offset = default(VectorOffset)) { builder.StartTable(12); TypeAliases.AddF64(builder, f64); TypeAliases.AddU64(builder, u64); TypeAliases.AddI64(builder, i64); TypeAliases.AddVf64(builder, vf64Offset); TypeAliases.AddV8(builder, v8Offset); TypeAliases.AddF32(builder, f32); TypeAliases.AddU32(builder, u32); TypeAliases.AddI32(builder, i32); TypeAliases.AddU16(builder, u16); TypeAliases.AddI16(builder, i16); TypeAliases.AddU8(builder, u8); TypeAliases.AddI8(builder, i8); return(TypeAliases.EndTypeAliases(builder)); }
public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }