예제 #1
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 public static Offset <MyGame.Example.Referrable> CreateReferrable(FlatBufferBuilder builder,
                                                                   ulong id = 0)
 {
     builder.StartTable(1);
     Referrable.AddId(builder, id);
     return(Referrable.EndReferrable(builder));
 }
예제 #2
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 public static Offset <Referrable> CreateReferrable(FlatBufferBuilder builder,
                                                    ulong id = 0)
 {
     builder.StartObject(1);
     Referrable.AddId(builder, id);
     return(Referrable.EndReferrable(builder));
 }
예제 #3
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 public Referrable?VectorOfStrongReferrablesByKey(ulong key)
 {
     int o = __p.__offset(80); return(o != 0 ? Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null);
 }
예제 #4
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 public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
예제 #5
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 public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj)
 {
     FlatBufferConstants.FLATBUFFERS_1_11_1(); return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
예제 #6
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 public Referrable?VectorOfReferrablesByKey(Referrable?obj, ulong key)
 {
     int o = __p.__offset(74); return(o != 0 ? Referrable.__lookup_by_key(obj, __p.__vector(o), key, __p.bb) : null);
 }