public static Offset <MyGame.Example.Referrable> CreateReferrable(FlatBufferBuilder builder, ulong id = 0) { builder.StartTable(1); Referrable.AddId(builder, id); return(Referrable.EndReferrable(builder)); }
public static Offset <Referrable> CreateReferrable(FlatBufferBuilder builder, ulong id = 0) { builder.StartObject(1); Referrable.AddId(builder, id); return(Referrable.EndReferrable(builder)); }
public Referrable?VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return(o != 0 ? Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null); }
public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public Referrable?VectorOfReferrablesByKey(Referrable?obj, ulong key) { int o = __p.__offset(74); return(o != 0 ? Referrable.__lookup_by_key(obj, __p.__vector(o), key, __p.bb) : null); }