public AbilityT UnPack() { var _o = new AbilityT(); this.UnPackTo(_o); return(_o); }
public static Offset <MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) { if (_o == null) { return(default(Offset <MyGame.Example.Ability>)); } return(CreateAbility( builder, _o.Id, _o.Distance)); }
public void UnPackTo(AbilityT _o) { _o.Id = this.Id; _o.Distance = this.Distance; }