public Collidable(LoadedTexture t, Color c, Vector2 o, float d) { loadedTexture = t; color = c; origin = o; depth = d; }
public static void LoadTexture(String textureName) { Texture2D texture; try { texture = content.Load<Texture2D>(textureName); } catch (Exception) { throw new Exception("There was a problem loading the texture."); } // Have CollisionTexture initialize and pre-calcuate and add the texture to the dictionary. LoadedTexture collisionTexture = new LoadedTexture(texture); textures[textureName] = collisionTexture; }
public static void LoadTexture(String textureName) { Texture2D texture; try { texture = content.Load <Texture2D>(textureName); } catch (Exception) { throw new Exception("There was a problem loading the texture."); } // Have CollisionTexture initialize and pre-calcuate and add the texture to the dictionary. LoadedTexture collisionTexture = new LoadedTexture(texture); textures[textureName] = collisionTexture; }