public static void LoadContent(ContentManager content) { ship = new CollisionTexture(content, "Ship"); bullet = new CollisionTexture(content, "Bullet"); star = content.Load<Texture2D>("Star"); enemy = new CollisionTexture(content, "Enemy"); gun = content.Load<Texture2D>("Gun"); mine = new CollisionTexture(content, "Star"); }
public Collidable(CollisionTexture texture, Vector2 position, Color color, float rotation, Vector2 origin, float depth) : base(texture.Texture, position, color, rotation, origin, depth) { this.texture = texture; }