public void Call(MyFrameWork.BaseUI param0) { func.BeginPCall(); func.Push(param0); func.PCall(); func.EndPCall(); }
static int Release(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)ToLua.CheckObject(L, 1, typeof(MyFrameWork.BaseUI)); obj.Release(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void ShowMessageBox(string msg, string leftStr, UIEventListener.VoidDelegate leftCallBack, string rightStr, UIEventListener.VoidDelegate rightCallBack) { BaseUI msgWindow = GetUIByType(E_UIType.PanelMessageBox); if (msgWindow != null) { UIMessageBox messageBoxWindow = ((UIMessageBox)msgWindow); ((UIMessageBox)msgWindow).ResetWindow(); messageBoxWindow.SetMsg(msg); messageBoxWindow.SetRightBtnCallBack(rightStr, rightCallBack); messageBoxWindow.SetLeftBtnCallBack(leftStr, leftCallBack); ShowUI(E_UIType.PanelMessageBox, typeof(UIMessageBox), null); } }
static int GetUIType(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)ToLua.CheckObject(L, 1, typeof(MyFrameWork.BaseUI)); MyFrameWork.E_UIType o = obj.GetUIType(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ExecuteReturnLogic(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)ToLua.CheckObject(L, 1, typeof(MyFrameWork.BaseUI)); bool o = obj.ExecuteReturnLogic(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Show(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)ToLua.CheckObject(L, 1, typeof(MyFrameWork.BaseUI)); object[] arg0 = ToLua.ToParamsObject(L, 2, count - 1); obj.Show(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetPanelDepth(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); MyFrameWork.UIMgr obj = (MyFrameWork.UIMgr)ToLua.CheckObject(L, 1, typeof(MyFrameWork.UIMgr)); MyFrameWork.BaseUI arg0 = (MyFrameWork.BaseUI)ToLua.CheckUnityObject(L, 2, typeof(MyFrameWork.BaseUI)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetPanelDepth(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_mUILayertype(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)o; MyFrameWork.E_LayerType arg0 = (MyFrameWork.E_LayerType)ToLua.CheckObject(L, 2, typeof(MyFrameWork.E_LayerType)); obj.mUILayertype = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mUILayertype on a nil value" : e.Message)); } }
static int get_mUILayertype(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)o; MyFrameWork.E_LayerType ret = obj.mUILayertype; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mUILayertype on a nil value" : e.Message)); } }
static int get_CachedGameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)o; UnityEngine.GameObject ret = obj.CachedGameObject; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index CachedGameObject on a nil value" : e.Message)); } }
static int set_StateChanged(IntPtr L) { MyFrameWork.BaseUI obj = (MyFrameWork.BaseUI)ToLua.CheckObject(L, 1, typeof(MyFrameWork.BaseUI)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_error(L, "The event 'MyFrameWork.BaseUI.StateChanged' can only appear on the left hand side of += or -= when used outside of the type 'MyFrameWork.BaseUI'")); } if (arg0.op == EventOp.Add) { MyFrameWork.StateChangedEvent ev = (MyFrameWork.StateChangedEvent)DelegateFactory.CreateDelegate(typeof(MyFrameWork.StateChangedEvent), arg0.func); obj.StateChanged += ev; } else if (arg0.op == EventOp.Sub) { MyFrameWork.StateChangedEvent ev = (MyFrameWork.StateChangedEvent)LuaMisc.GetEventHandler(obj, typeof(MyFrameWork.BaseUI), "StateChanged"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (MyFrameWork.StateChangedEvent)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { obj.StateChanged -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); }
private void _Create(Command cmd) { BaseUI ui = null; _dicUI.TryGetValue(cmd.UIType, out ui); if (ui != null) { //已加载 if (cmd.Listener != null) { cmd.Listener(ui); } if (cmd.lua_fun != null) { cmd.lua_fun.Call(ui.gameObject); } return; } else { if (AppConst.PrefabBundleMode && cmd.UIType != E_UIType.Fight && cmd.UIType != E_UIType.UILoadingPanel && cmd.UIType != E_UIType.PanelMessageBox && cmd.UIType != E_UIType.UILoginPanel) { string PrefabUrl = BundleResMgr.GetResourceURL(cmd.UIType.ToString(), "unity3d"); if (PrefabUrl == null) { DebugUtil.Error("Atlas [" + cmd.UIType.ToString() + "] is null!!!"); } WWWRequestHandle handle = BundleResMgr.Instance.RequestWWW(PrefabUrl, cmd, OnLoadUIFinished, null); } else { AppFacade.Instance.GetManager <ResourceMgr>(ManagerName.Resource).LoadAssetAndInstance(cmd.UIType.ToString(), (asset) => { OnLoadUIFinished(asset, cmd); }); } } }
private void OnLoadUIFinished(object asset, Command cmd) { if (asset != null && cmd != null) { GameObject go = null; if (AppConst.PrefabBundleMode && cmd.UIType != E_UIType.Fight && cmd.UIType != E_UIType.UILoadingPanel && cmd.UIType != E_UIType.PanelMessageBox && cmd.UIType != E_UIType.UILoginPanel) { WWWRequestHandle handle = asset as WWWRequestHandle; AssetBundle bundle = handle.RetainAsAssetBundle(); GameObject LoadedRes = bundle.LoadAsset(cmd.UIType.ToString()) as GameObject; if (LoadedRes != null) { go = GameObject.Instantiate(LoadedRes) as GameObject; } } else { go = asset as GameObject; } go.SetActive(false); BaseUI ui = go.AddComponent(cmd.MonoType) as BaseUI; if (cmd.bLuaBehaviour) { go.AddComponent <LuaBehaviour>().OnInit(null); } ui.mUIType = cmd.UIType; go.name = ui.GetUIType().ToString(); _curUI = ui; if (ui.mUIStyle == E_UIStyle.BackClose) { _backSequence.Push(ui); } AddUI(ui); if (ui.mUIType == E_UIType.UILoadingPanel) { GameObject.DontDestroyOnLoad(go); } if (cmd.CommandType == Command.CmdType.CreateAndShow) { if (cmd.lua_fun != null) { ShowUI_LUA(cmd.UIType, cmd.lua_fun, cmd.IsCloseOtherUIs, cmd.CreateCanCall, cmd.Params); } else { ShowUI(cmd.UIType, cmd.MonoType, cmd.Listener, cmd.IsCloseOtherUIs, cmd.CreateCanCall, cmd.Params); } } else if (cmd.CreateCanCall && cmd.Listener != null) { cmd.Listener(ui); } else if (cmd.CreateCanCall && cmd.lua_fun != null) { cmd.lua_fun.Call(ui.gameObject); } //ui.CachedTransform.SetParent(UIContainer,false); ui.UIInit(); AddColliderBgForWindow(ui); LayerMgr.Instance.SetLayer(ui); } }