} //end of Load public void DG_sheet_sizes(String PathFile) { //read in file StreamReader reader = new StreamReader(PathFile); String tmp; ArrayList input = new ArrayList(); ArrayList group = new ArrayList(); try { do { //read from file tmp = reader.ReadLine(); if (tmp.Contains("*")) { group.Add(input.ToArray()); input = new ArrayList(); } else { input.Add(tmp); } } while (reader.Peek() != -1); }//end of try catch (Exception e) { //throw error ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error Loading Group: " + Environment.NewLine + e.Message + Environment.NewLine + e.StackTrace; error.Width += 520; error.Show(); }//end of catch finally { reader.Close(); DG = group; } //end of finally } //end of DG_sheet_sizes
private void ACCheckPenalty2_TextChanged(object sender, EventArgs e) { try { this.Group[1].SetACCheck(Convert.ToInt32(ACCheckPenalty2.Text)); } catch { if (isError && !ACCheckPenalty2.Text.Equals("")) { ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error: This box takes integers only (0-9)"; error.Show(); isError = false; /// ACCheckPenalty2.Text = ""; //// isError = true; }//end if } }
private void Char4WIS_TextChanged(object sender, EventArgs e) { try { this.Group[3].SetWIS(Convert.ToInt32(Char4WIS.Text)); Char4WIS_MOD.Text = this.Group[3].GetWIS_Mod().ToString(); } catch { if (isError && !Char4WIS.Text.Equals("")) { ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error: This box takes integers only (0-9)"; error.Show(); isError = false; /// Char4WIS.Text = ""; //// isError = true; }//end if if (Char4WIS.Text.Equals("")) Char4WIS_MOD.Text = "0"; } }
private void Char4UR_TextChanged(object sender, EventArgs e) { try { this.Group[3].skill.SetUseRope(Convert.ToInt32(Char4UR.Text)); }//end try catch { if (isError && !Char4UR.Text.Equals("")) { ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error: This box takes integers only (0-9)"; error.Show(); isError = false; /// Char4UR.Text = ""; //// isError = true; }//end if } }
private void Char3Hide_TextChanged(object sender, EventArgs e) { try { this.Group[2].skill.SetHide(Convert.ToInt32(Char3Hide.Text)); } catch { if (isError && !Char3Hide.Text.Equals("")) { ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error: This box takes integers only (0-9)"; error.Show(); isError = false; Char3Hide.Text = ""; isError = true; } } }
public Load(String PathFile, List <Character> Group) { //read in file StreamReader reader = new StreamReader(PathFile); String tmp; ArrayList input = new ArrayList(); try { do { //load items from file tmp = reader.ReadLine(); input.Add(tmp); }while (reader.Peek() != -1); //check to see if it is a .DM or .DG //else proccess acordingly if (PathFile.Contains(".DM")) { //assuming that there are only one line of strings per character. (max 4) for (int i = 0; i < input.Count && i < Group.Count; i++) { Group[i] = setCharacter(input[i].ToString().Split('/'), (Character)Group[i]); } //end of for } //end if else if (PathFile.Contains(".dnd") && input.Count > 202) { //process the dnd char sheet. ArrayList dnd = new ArrayList(); int cache = 0; String[] s; //this is a file written by a program in c++ not sure how to read this in a loop dnd.Add(input[33]); //name dnd.Add(input[36]); //race //seperate class and level s = input[35].ToString().Split(' '); s = ClassSplitter(s); dnd.Add(s[0]); //Class input[35] //------------------------ dnd.Add(input[42]); //Hieght dnd.Add(input[43]); //Weight dnd.Add(input[38]); //Deity dnd.Add(input[37]); //Alignment--------- MultilineParser(input.GetRange(326, input.Count - 326)); dnd.Add(multiline[0]); //Languages--------------- dnd.Add(input[227] + "| AC bonus:" + input[225]); //Armor------------------- dnd.Add(input[70] + " | attack bonus:" + input[71] + " | damage:" + input[72]); //Weapons----------------- dnd.Add(multiline[1]); //Items------------------- //not sure were this is saved.. dnd.Add("0"); //Saving_Throw_Mod-------- dnd.Add(input[227] + ": +" + input[225]); //AC_Mod------------------ dnd.Add(input[39]); //Size dnd.Add(input[41]); //Gender dnd.Add(s[1]); //lvl dnd.Add(input[40]); //Age dnd.Add(input[24]); //STR dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[24])))); //STR_mod dnd.Add(input[49]); //dex dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[49])))); //dex mod dnd.Add(input[50]); //con dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[50])))); //con mod dnd.Add(input[53]); //int dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[53])))); //int mod dnd.Add(input[54]); //wis dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[54])))); //wis mod dnd.Add(input[57]); //char dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[57])))); //char mod dnd.Add(input[30]); //Speed int[] c = Group[0].carryingCapacity(Convert.ToInt32(input[24]), input[39].ToString()[0]); dnd.Add(c[0].ToString()); //OH--need to calculate-- dnd.Add(c[1].ToString()); //OG--need to calculate-- dnd.Add(c[2].ToString()); //PD--need to calculate-- cache = Convert.ToInt32(Group[0].modifier(Convert.ToInt32(input[50]))); cache += Convert.ToInt32(input[59]); cache += Convert.ToInt32(input[59]); cache += Convert.ToInt32(input[60]); dnd.Add(Convert.ToString(cache));//Fort cache = Convert.ToInt32(Group[0].modifier(Convert.ToInt32(input[49]))); cache += Convert.ToInt32(input[63]); cache += Convert.ToInt32(input[62]); cache += Convert.ToInt32(input[61]); dnd.Add(Convert.ToString(cache));//ref cache = Convert.ToInt32(Group[0].modifier(Convert.ToInt32(input[54]))); cache += Convert.ToInt32(input[64]); cache += Convert.ToInt32(input[65]); cache += Convert.ToInt32(input[66]); dnd.Add(Convert.ToString(cache)); //will cache = 10 + Convert.ToInt32(input[225]) + Convert.ToInt32(input[233]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //ac = 10 + AC bonus(ln225) + SheildBonus(ln233) + dex mod cache = 10 + Convert.ToInt32(input[225]) + Convert.ToInt32(input[233]); dnd.Add(cache.ToString()); //flat foot = 10 + AC bonus(ln225) + SheildBonus(ln233) cache = 10 + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //touch = 10 + dex mod dnd.Add(input[19]); //hp dnd.Add(input[19]); //hp max cache = Convert.ToInt32(input[223]) + Convert.ToInt32(input[235]); dnd.Add(cache.ToString()); //ac check penalty //skills------------------------------------------------------------------------------------------------------ cache = Convert.ToInt32(input[110]) + Convert.ToInt32(input[157]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Appraise = lines 110 + 157 + int cache = Convert.ToInt32(input[111]) + Convert.ToInt32(input[158]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //Balance = lines 111 + 158 + dex cache = Convert.ToInt32(input[112]) + Convert.ToInt32(input[159]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //Bluff = lines 112 + 159 + char cache = Convert.ToInt32(input[113]) + Convert.ToInt32(input[160]) + Group[0].modifier(Convert.ToInt32(input[24])); dnd.Add(cache.ToString()); //Climb = lines 113 + 160 + str cache = Convert.ToInt32(input[114]) + Convert.ToInt32(input[161]) + Group[0].modifier(Convert.ToInt32(input[50])); dnd.Add(cache.ToString()); //Concentration = lines 114 + 161 + con cache = Convert.ToInt32(input[115]) + Convert.ToInt32(input[162]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Craft1 = lines 115 + 162 + int cache = Convert.ToInt32(input[116]) + Convert.ToInt32(input[163]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Craft2 = lines 116 + 163 + int cache = Convert.ToInt32(input[118]) + Convert.ToInt32(input[165]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //DeciferScript = lines 118 + 165 + int cache = Convert.ToInt32(input[119]) + Convert.ToInt32(input[166]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //Diplomacy = lines 119 + 166 + char cache = Convert.ToInt32(input[120]) + Convert.ToInt32(input[167]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //DisableDevice = lines 120 + 167 + int cache = Convert.ToInt32(input[121]) + Convert.ToInt32(input[168]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //Disguise = lines 121 + 168 + char cache = Convert.ToInt32(input[122]) + Convert.ToInt32(input[169]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //EscapeArtist = lines 122 + 169 + dex cache = Convert.ToInt32(input[123]) + Convert.ToInt32(input[170]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Forgery = lines 123 + 170 + int cache = Convert.ToInt32(input[124]) + Convert.ToInt32(input[171]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //GatherInfo = lines 124 + 171 + char cache = Convert.ToInt32(input[125]) + Convert.ToInt32(input[172]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //HandleAnimal = lines 125 + 172 + char cache = Convert.ToInt32(input[126]) + Convert.ToInt32(input[173]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString()); //Heal = lines 126 + 173 + wis cache = Convert.ToInt32(input[127]) + Convert.ToInt32(input[174]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //Hide = lines 127 + 174 + dex cache = Convert.ToInt32(input[128]) + Convert.ToInt32(input[175]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //Intimidate = lines 128 + 175 + char cache = Convert.ToInt32(input[129]) + Convert.ToInt32(input[176]) + Group[0].modifier(Convert.ToInt32(input[24])); dnd.Add(cache.ToString()); //Jump = lines 129 + 176 + str cache = Convert.ToInt32(input[130]) + Convert.ToInt32(input[177]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //KnowledgeArcana = lines 130 + 177 + int cache = Convert.ToInt32(input[131]) + Convert.ToInt32(input[178]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //KnowledgeNature = lines 131 + 178 + int cache = Convert.ToInt32(input[132]) + Convert.ToInt32(input[179]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //KnowledgeReligion = lines 132 + 179 + int cache = Convert.ToInt32(input[133]) + Convert.ToInt32(input[180]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Knowledge1 = lines 133 + 180 + int cache = Convert.ToInt32(input[134]) + Convert.ToInt32(input[181]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Knowledge2 = lines 134 + 181 + int cache = Convert.ToInt32(input[135]) + Convert.ToInt32(input[182]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString()); //Listen = lines 135 + 182 + wis cache = Convert.ToInt32(input[136]) + Convert.ToInt32(input[183]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //MoveSilently = lines 136 + 183 +dex cache = Convert.ToInt32(input[137]) + Convert.ToInt32(input[184]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //OpenLock = lines 137 + 184 + dex cache = Convert.ToInt32(input[138]) + Convert.ToInt32(input[185]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //Perform = lines 138 + 185 + char cache = Convert.ToInt32(input[141]) + Convert.ToInt32(input[188]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString()); //Profession = lines 141 + 188 + wis cache = Convert.ToInt32(input[143]) + Convert.ToInt32(input[190]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //Ride = lines 139 + 186 + dex cache = Convert.ToInt32(input[144]) + Convert.ToInt32(input[191]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Search = lines 144 + 191 + int cache = Convert.ToInt32(input[145]) + Convert.ToInt32(input[192]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString()); //SenseMotive = lines 145 + 192 + wis cache = Convert.ToInt32(input[146]) + Convert.ToInt32(input[193]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //SlightOfHand = lines 146 + 193 + dex cache = Convert.ToInt32(input[147]) + Convert.ToInt32(input[194]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString()); //Spellcraft = lines 147 + 194 + int cache = Convert.ToInt32(input[148]) + Convert.ToInt32(input[195]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString()); //spot = lines 148 + 195 + wis cache = Convert.ToInt32(input[149]) + Convert.ToInt32(input[196]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString()); //Survival = lines 149 + 196 + wis cache = Convert.ToInt32(input[150]) + Convert.ToInt32(input[197]) + Group[0].modifier(Convert.ToInt32(input[24])); dnd.Add(cache.ToString()); //Swim = lines 150 + 197 + str cache = Convert.ToInt32(input[151]) + Convert.ToInt32(input[198]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //Tumble = lines 151 + 198 + dex cache = Convert.ToInt32(input[152]) + Convert.ToInt32(input[199]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString()); //UseMagicDevice = lines 152 + 199 + char cache = Convert.ToInt32(input[153]) + Convert.ToInt32(input[200]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString()); //UseRope = lines 153 + 200 + dex cache = Convert.ToInt32(input[154]) + Convert.ToInt32(input[201]); dnd.Add(cache.ToString()); //Other = lines 154 + 201 //need to check for next available character int slot = EmptySLotFinder(Group); String[] temp = (String[])dnd.ToArray(typeof(String)); Group[slot] = setCharacter(temp, (Character)Group[slot]); } //end else if } //end of try catch (Exception e) { //throw error ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error Loading: " + e; error.Show(); }//end of catch finally { reader.Close(); } //end of finally } //end of Load
}//end of Class private Character setCharacter(String[] input, Character PC) { //assuming that input has 42 strings try { String tmp; char c; PC.SetName(input[0]); PC.SetRace(input[1]); PC.SetClass(input[2]); PC.Sethieght(input[3]); PC.SetWeight(input[4]); PC.SetDeity(input[5]); PC.SetAlignment(input[6].ToUpper()); PC.SetLanguages(input[7]); PC.SetArmor(input[8]); PC.SetWeapons(input[9]); PC.SetItems(input[10]); PC.SetSaving_Throw_Mod(input[11]); PC.SetAC_Mod(input[12]); tmp = input[13]; c = tmp[0];//to prevent issues with inporting from .dnd and having full words of size i.e medium instead of m PC.SetSize(c); tmp = input[14]; c = tmp[0];//to prevent issues with inporting from .dnd and having full words of gender i.e male instead of m PC.SetGender(c); PC.Setlvl(Convert.ToInt32(input[15])); PC.SetAge(Convert.ToInt32(input[16])); PC.SetSTR(Convert.ToInt32(input[17])); PC.SetSTR_Mod(Convert.ToInt32(input[18])); PC.SetDEX(Convert.ToInt32(input[19])); PC.SetDEX_Mod(Convert.ToInt32(input[20])); PC.SetCON(Convert.ToInt32(input[21])); PC.SetCON_Mod(Convert.ToInt32(input[22])); PC.SetINT(Convert.ToInt32(input[23])); PC.SetINT_Mod(Convert.ToInt32(input[24])); PC.SetWIS(Convert.ToInt32(input[25])); PC.SetWIS_Mod(Convert.ToInt32(input[26])); PC.SetCHA(Convert.ToInt32(input[27])); PC.SetCHA_Mod(Convert.ToInt32(input[28])); PC.SetSpeed(Convert.ToInt32(input[29])); PC.SetOH(Convert.ToInt32(input[30])); PC.SetOG(Convert.ToInt32(input[31])); PC.SetPD(Convert.ToInt32(input[32])); PC.SetFort(Convert.ToInt32(input[33])); PC.SetRef(Convert.ToInt32(input[34])); PC.SetWill(Convert.ToInt32(input[35])); PC.SetAC(Convert.ToInt32(input[36])); PC.SetFlatFoot(Convert.ToInt32(input[37])); PC.SetTouch(Convert.ToInt32(input[38])); PC.SetHP(Convert.ToInt32(input[39])); PC.SetHPMAX(Convert.ToInt32(input[40])); PC.SetACCheck(Convert.ToInt32(input[41])); //skills PC.skill.SetAppraise(Convert.ToInt32(input[42])); PC.skill.SetBalance(Convert.ToInt32(input[43])); PC.skill.SetBluff(Convert.ToInt32(input[44])); PC.skill.SetClimb(Convert.ToInt32(input[45])); PC.skill.SetConcentration(Convert.ToInt32(input[46])); PC.skill.SetCraft1(Convert.ToInt32(input[47])); PC.skill.SetCraft2(Convert.ToInt32(input[48])); PC.skill.SetDeciferScript(Convert.ToInt32(input[49])); PC.skill.SetDiplomacy(Convert.ToInt32(input[50])); PC.skill.SetDisableDevice(Convert.ToInt32(input[51])); PC.skill.SetDisguise(Convert.ToInt32(input[52])); PC.skill.SetEscapeArtist(Convert.ToInt32(input[53])); PC.skill.SetForgery(Convert.ToInt32(input[54])); PC.skill.SetGatherInfo(Convert.ToInt32(input[55])); PC.skill.SetHandleAnimal(Convert.ToInt32(input[56])); PC.skill.SetHeal(Convert.ToInt32(input[57])); PC.skill.SetHide(Convert.ToInt32(input[58])); PC.skill.SetIntimidate(Convert.ToInt32(input[59])); PC.skill.SetJump(Convert.ToInt32(input[60])); PC.skill.SetKnowledgeArcana(Convert.ToInt32(input[61])); PC.skill.SetKnowledgeNature(Convert.ToInt32(input[62])); PC.skill.SetKnowledgeReligion(Convert.ToInt32(input[63])); PC.skill.SetKnowledge1(Convert.ToInt32(input[64])); PC.skill.SetKnowledge2(Convert.ToInt32(input[65])); PC.skill.SetListen(Convert.ToInt32(input[66])); PC.skill.SetMoveSilently(Convert.ToInt32(input[67])); PC.skill.SetOpenLock(Convert.ToInt32(input[68])); PC.skill.SetPerform(Convert.ToInt32(input[69])); PC.skill.SetProfession(Convert.ToInt32(input[70])); PC.skill.SetRide(Convert.ToInt32(input[71])); PC.skill.SetSearch(Convert.ToInt32(input[72])); PC.skill.SetSenseMotive(Convert.ToInt32(input[73])); PC.skill.SetSlightOfHand(Convert.ToInt32(input[74])); PC.skill.SetSpellcraft(Convert.ToInt32(input[75])); PC.skill.SetSpot(Convert.ToInt32(input[76])); PC.skill.SetSurvival(Convert.ToInt32(input[77])); PC.skill.SetSwim(Convert.ToInt32(input[78])); PC.skill.SetTumble(Convert.ToInt32(input[79])); PC.skill.SetUseMagicDevice(Convert.ToInt32(input[80])); PC.skill.SetUseRope(Convert.ToInt32(input[81])); PC.skill.SetOther(Convert.ToInt32(input[82])); }//end of try catch (Exception e) { //throw error ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error Loading to the character sheet: " + e; error.Show(); } return(PC); } //end of set values
public Load(String PathFile, List<Character> Group) { //read in file StreamReader reader = new StreamReader(PathFile); String tmp; ArrayList input = new ArrayList(); try { do { //load items from file tmp = reader.ReadLine(); input.Add(tmp); }while (reader.Peek() != -1); //check to see if it is a .DM or .DG //else proccess acordingly if (PathFile.Contains(".DM")) { //assuming that there are only one line of strings per character. (max 4) for (int i = 0; i < input.Count && i < Group.Count; i++) { Group[i] = setCharacter(input[i].ToString().Split('/'), (Character)Group[i]); }//end of for }//end if else if (PathFile.Contains(".dnd") && input.Count > 202) { //process the dnd char sheet. ArrayList dnd = new ArrayList(); int cache = 0; String[] s; //this is a file written by a program in c++ not sure how to read this in a loop dnd.Add(input[33]);//name dnd.Add(input[36]);//race //seperate class and level s = input[35].ToString().Split(' '); s = ClassSplitter(s); dnd.Add(s[0]);//Class input[35] //------------------------ dnd.Add(input[42]);//Hieght dnd.Add(input[43]);//Weight dnd.Add(input[38]);//Deity dnd.Add(input[37]);//Alignment--------- MultilineParser(input.GetRange(326, input.Count - 326)); dnd.Add(multiline[0]);//Languages--------------- dnd.Add(input[227] + "| AC bonus:" + input[225]);//Armor------------------- dnd.Add(input[70] + " | attack bonus:" + input[71] + " | damage:" + input[72]);//Weapons----------------- dnd.Add(multiline[1]);//Items------------------- //not sure were this is saved.. dnd.Add("0");//Saving_Throw_Mod-------- dnd.Add(input[227] + ": +" + input[225]);//AC_Mod------------------ dnd.Add(input[39]);//Size dnd.Add(input[41]);//Gender dnd.Add(s[1]);//lvl dnd.Add(input[40]);//Age dnd.Add(input[24]);//STR dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[24]))));//STR_mod dnd.Add(input[49]);//dex dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[49]))));//dex mod dnd.Add(input[50]);//con dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[50]))));//con mod dnd.Add(input[53]);//int dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[53]))));//int mod dnd.Add(input[54]);//wis dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[54]))));//wis mod dnd.Add(input[57]);//char dnd.Add(Convert.ToString(Group[0].modifier(Convert.ToInt32(input[57]))));//char mod dnd.Add(input[30]);//Speed int[] c = Group[0].carryingCapacity(Convert.ToInt32(input[24]), input[39].ToString()[0]); dnd.Add(c[0].ToString());//OH--need to calculate-- dnd.Add(c[1].ToString());//OG--need to calculate-- dnd.Add(c[2].ToString());//PD--need to calculate-- cache = Convert.ToInt32(Group[0].modifier(Convert.ToInt32(input[50]))); cache += Convert.ToInt32(input[59]); cache += Convert.ToInt32(input[59]); cache += Convert.ToInt32(input[60]); dnd.Add(Convert.ToString(cache));//Fort cache = Convert.ToInt32(Group[0].modifier(Convert.ToInt32(input[49]))); cache += Convert.ToInt32(input[63]); cache += Convert.ToInt32(input[62]); cache += Convert.ToInt32(input[61]); dnd.Add(Convert.ToString(cache));//ref cache = Convert.ToInt32(Group[0].modifier(Convert.ToInt32(input[54]))); cache += Convert.ToInt32(input[64]); cache += Convert.ToInt32(input[65]); cache += Convert.ToInt32(input[66]); dnd.Add(Convert.ToString(cache));//will cache = 10 + Convert.ToInt32(input[225]) + Convert.ToInt32(input[233]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//ac = 10 + AC bonus(ln225) + SheildBonus(ln233) + dex mod cache = 10 + Convert.ToInt32(input[225]) + Convert.ToInt32(input[233]); dnd.Add(cache.ToString());//flat foot = 10 + AC bonus(ln225) + SheildBonus(ln233) cache = 10 + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//touch = 10 + dex mod dnd.Add(input[19]);//hp dnd.Add(input[19]);//hp max cache = Convert.ToInt32(input[223]) + Convert.ToInt32(input[235]); dnd.Add(cache.ToString());//ac check penalty //skills------------------------------------------------------------------------------------------------------ cache = Convert.ToInt32(input[110]) + Convert.ToInt32(input[157]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Appraise = lines 110 + 157 + int cache = Convert.ToInt32(input[111]) + Convert.ToInt32(input[158]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//Balance = lines 111 + 158 + dex cache = Convert.ToInt32(input[112]) + Convert.ToInt32(input[159]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//Bluff = lines 112 + 159 + char cache = Convert.ToInt32(input[113]) + Convert.ToInt32(input[160]) + Group[0].modifier(Convert.ToInt32(input[24])); dnd.Add(cache.ToString());//Climb = lines 113 + 160 + str cache = Convert.ToInt32(input[114]) + Convert.ToInt32(input[161]) + Group[0].modifier(Convert.ToInt32(input[50])); dnd.Add(cache.ToString());//Concentration = lines 114 + 161 + con cache = Convert.ToInt32(input[115]) + Convert.ToInt32(input[162]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Craft1 = lines 115 + 162 + int cache = Convert.ToInt32(input[116]) + Convert.ToInt32(input[163]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Craft2 = lines 116 + 163 + int cache = Convert.ToInt32(input[118]) + Convert.ToInt32(input[165]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//DeciferScript = lines 118 + 165 + int cache = Convert.ToInt32(input[119]) + Convert.ToInt32(input[166]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//Diplomacy = lines 119 + 166 + char cache = Convert.ToInt32(input[120]) + Convert.ToInt32(input[167]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//DisableDevice = lines 120 + 167 + int cache = Convert.ToInt32(input[121]) + Convert.ToInt32(input[168]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//Disguise = lines 121 + 168 + char cache = Convert.ToInt32(input[122]) + Convert.ToInt32(input[169]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//EscapeArtist = lines 122 + 169 + dex cache = Convert.ToInt32(input[123]) + Convert.ToInt32(input[170]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Forgery = lines 123 + 170 + int cache = Convert.ToInt32(input[124]) + Convert.ToInt32(input[171]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//GatherInfo = lines 124 + 171 + char cache = Convert.ToInt32(input[125]) + Convert.ToInt32(input[172]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//HandleAnimal = lines 125 + 172 + char cache = Convert.ToInt32(input[126]) + Convert.ToInt32(input[173]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString());//Heal = lines 126 + 173 + wis cache = Convert.ToInt32(input[127]) + Convert.ToInt32(input[174]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//Hide = lines 127 + 174 + dex cache = Convert.ToInt32(input[128]) + Convert.ToInt32(input[175]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//Intimidate = lines 128 + 175 + char cache = Convert.ToInt32(input[129]) + Convert.ToInt32(input[176]) + Group[0].modifier(Convert.ToInt32(input[24])); dnd.Add(cache.ToString());//Jump = lines 129 + 176 + str cache = Convert.ToInt32(input[130]) + Convert.ToInt32(input[177]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//KnowledgeArcana = lines 130 + 177 + int cache = Convert.ToInt32(input[131]) + Convert.ToInt32(input[178]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//KnowledgeNature = lines 131 + 178 + int cache = Convert.ToInt32(input[132]) + Convert.ToInt32(input[179]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//KnowledgeReligion = lines 132 + 179 + int cache = Convert.ToInt32(input[133]) + Convert.ToInt32(input[180]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Knowledge1 = lines 133 + 180 + int cache = Convert.ToInt32(input[134]) + Convert.ToInt32(input[181]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Knowledge2 = lines 134 + 181 + int cache = Convert.ToInt32(input[135]) + Convert.ToInt32(input[182]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString());//Listen = lines 135 + 182 + wis cache = Convert.ToInt32(input[136]) + Convert.ToInt32(input[183]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//MoveSilently = lines 136 + 183 +dex cache = Convert.ToInt32(input[137]) + Convert.ToInt32(input[184]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//OpenLock = lines 137 + 184 + dex cache = Convert.ToInt32(input[138]) + Convert.ToInt32(input[185]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//Perform = lines 138 + 185 + char cache = Convert.ToInt32(input[141]) + Convert.ToInt32(input[188]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString());//Profession = lines 141 + 188 + wis cache = Convert.ToInt32(input[143]) + Convert.ToInt32(input[190]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//Ride = lines 139 + 186 + dex cache = Convert.ToInt32(input[144]) + Convert.ToInt32(input[191]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Search = lines 144 + 191 + int cache = Convert.ToInt32(input[145]) + Convert.ToInt32(input[192]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString());//SenseMotive = lines 145 + 192 + wis cache = Convert.ToInt32(input[146]) + Convert.ToInt32(input[193]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//SlightOfHand = lines 146 + 193 + dex cache = Convert.ToInt32(input[147]) + Convert.ToInt32(input[194]) + Group[0].modifier(Convert.ToInt32(input[53])); dnd.Add(cache.ToString());//Spellcraft = lines 147 + 194 + int cache = Convert.ToInt32(input[148]) + Convert.ToInt32(input[195]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString());//spot = lines 148 + 195 + wis cache = Convert.ToInt32(input[149]) + Convert.ToInt32(input[196]) + Group[0].modifier(Convert.ToInt32(input[54])); dnd.Add(cache.ToString());//Survival = lines 149 + 196 + wis cache = Convert.ToInt32(input[150]) + Convert.ToInt32(input[197]) + Group[0].modifier(Convert.ToInt32(input[24])); dnd.Add(cache.ToString());//Swim = lines 150 + 197 + str cache = Convert.ToInt32(input[151]) + Convert.ToInt32(input[198]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//Tumble = lines 151 + 198 + dex cache = Convert.ToInt32(input[152]) + Convert.ToInt32(input[199]) + Group[0].modifier(Convert.ToInt32(input[57])); dnd.Add(cache.ToString());//UseMagicDevice = lines 152 + 199 + char cache = Convert.ToInt32(input[153]) + Convert.ToInt32(input[200]) + Group[0].modifier(Convert.ToInt32(input[49])); dnd.Add(cache.ToString());//UseRope = lines 153 + 200 + dex cache = Convert.ToInt32(input[154]) + Convert.ToInt32(input[201]); dnd.Add(cache.ToString());//Other = lines 154 + 201 //need to check for next available character int slot = EmptySLotFinder(Group); String[] temp = (String[])dnd.ToArray(typeof(String)); Group[slot] = setCharacter(temp, (Character)Group[slot]); }//end else if }//end of try catch (Exception e) { //throw error ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error Loading: " + e; error.Show(); }//end of catch finally { reader.Close(); }//end of finally }
private Character setCharacter(String[] input, Character PC) { //assuming that input has 42 strings try { String tmp; char c; PC.SetName(input[0]); PC.SetRace(input[1]); PC.SetClass(input[2]); PC.Sethieght(input[3]); PC.SetWeight(input[4]); PC.SetDeity(input[5]); PC.SetAlignment(input[6].ToUpper()); PC.SetLanguages(input[7]); PC.SetArmor(input[8]); PC.SetWeapons(input[9]); PC.SetItems(input[10]); PC.SetSaving_Throw_Mod(input[11]); PC.SetAC_Mod(input[12]); tmp = input[13]; c = tmp[0];//to prevent issues with inporting from .dnd and having full words of size i.e medium instead of m PC.SetSize(c); tmp = input[14]; c = tmp[0];//to prevent issues with inporting from .dnd and having full words of gender i.e male instead of m PC.SetGender(c); PC.Setlvl(Convert.ToInt32(input[15])); PC.SetAge(Convert.ToInt32(input[16])); PC.SetSTR(Convert.ToInt32(input[17])); PC.SetSTR_Mod(Convert.ToInt32(input[18])); PC.SetDEX(Convert.ToInt32(input[19])); PC.SetDEX_Mod(Convert.ToInt32(input[20])); PC.SetCON(Convert.ToInt32(input[21])); PC.SetCON_Mod(Convert.ToInt32(input[22])); PC.SetINT(Convert.ToInt32(input[23])); PC.SetINT_Mod(Convert.ToInt32(input[24])); PC.SetWIS(Convert.ToInt32(input[25])); PC.SetWIS_Mod(Convert.ToInt32(input[26])); PC.SetCHA(Convert.ToInt32(input[27])); PC.SetCHA_Mod(Convert.ToInt32(input[28])); PC.SetSpeed(Convert.ToInt32(input[29])); PC.SetOH(Convert.ToInt32(input[30])); PC.SetOG(Convert.ToInt32(input[31])); PC.SetPD(Convert.ToInt32(input[32])); PC.SetFort(Convert.ToInt32(input[33])); PC.SetRef(Convert.ToInt32(input[34])); PC.SetWill(Convert.ToInt32(input[35])); PC.SetAC(Convert.ToInt32(input[36])); PC.SetFlatFoot(Convert.ToInt32(input[37])); PC.SetTouch(Convert.ToInt32(input[38])); PC.SetHP(Convert.ToInt32(input[39])); PC.SetHPMAX(Convert.ToInt32(input[40])); PC.SetACCheck(Convert.ToInt32(input[41])); //skills PC.skill.SetAppraise(Convert.ToInt32(input[42])); PC.skill.SetBalance(Convert.ToInt32(input[43])); PC.skill.SetBluff(Convert.ToInt32(input[44])); PC.skill.SetClimb(Convert.ToInt32(input[45])); PC.skill.SetConcentration(Convert.ToInt32(input[46])); PC.skill.SetCraft1(Convert.ToInt32(input[47])); PC.skill.SetCraft2(Convert.ToInt32(input[48])); PC.skill.SetDeciferScript(Convert.ToInt32(input[49])); PC.skill.SetDiplomacy(Convert.ToInt32(input[50])); PC.skill.SetDisableDevice(Convert.ToInt32(input[51])); PC.skill.SetDisguise(Convert.ToInt32(input[52])); PC.skill.SetEscapeArtist(Convert.ToInt32(input[53])); PC.skill.SetForgery(Convert.ToInt32(input[54])); PC.skill.SetGatherInfo(Convert.ToInt32(input[55])); PC.skill.SetHandleAnimal(Convert.ToInt32(input[56])); PC.skill.SetHeal(Convert.ToInt32(input[57])); PC.skill.SetHide(Convert.ToInt32(input[58])); PC.skill.SetIntimidate(Convert.ToInt32(input[59])); PC.skill.SetJump(Convert.ToInt32(input[60])); PC.skill.SetKnowledgeArcana(Convert.ToInt32(input[61])); PC.skill.SetKnowledgeNature(Convert.ToInt32(input[62])); PC.skill.SetKnowledgeReligion(Convert.ToInt32(input[63])); PC.skill.SetKnowledge1(Convert.ToInt32(input[64])); PC.skill.SetKnowledge2(Convert.ToInt32(input[65])); PC.skill.SetListen(Convert.ToInt32(input[66])); PC.skill.SetMoveSilently(Convert.ToInt32(input[67])); PC.skill.SetOpenLock(Convert.ToInt32(input[68])); PC.skill.SetPerform(Convert.ToInt32(input[69])); PC.skill.SetProfession(Convert.ToInt32(input[70])); PC.skill.SetRide(Convert.ToInt32(input[71])); PC.skill.SetSearch(Convert.ToInt32(input[72])); PC.skill.SetSenseMotive(Convert.ToInt32(input[73])); PC.skill.SetSlightOfHand(Convert.ToInt32(input[74])); PC.skill.SetSpellcraft(Convert.ToInt32(input[75])); PC.skill.SetSpot(Convert.ToInt32(input[76])); PC.skill.SetSurvival(Convert.ToInt32(input[77])); PC.skill.SetSwim(Convert.ToInt32(input[78])); PC.skill.SetTumble(Convert.ToInt32(input[79])); PC.skill.SetUseMagicDevice(Convert.ToInt32(input[80])); PC.skill.SetUseRope(Convert.ToInt32(input[81])); PC.skill.SetOther(Convert.ToInt32(input[82])); }//end of try catch (Exception e) { //throw error ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error Loading to the character sheet: " + e; error.Show(); } return PC; }
public void DG_sheet_sizes(String PathFile) { //read in file StreamReader reader = new StreamReader(PathFile); String tmp; ArrayList input = new ArrayList(); ArrayList group = new ArrayList(); try { do { //read from file tmp = reader.ReadLine(); if (tmp.Contains("*")) { group.Add(input.ToArray()); input = new ArrayList(); } else input.Add(tmp); } while (reader.Peek() != -1); }//end of try catch (Exception e) { //throw error ErrorMSG error = new ErrorMSG(); //set error message error.ErrorLabel.Text = "Error Loading Group: " + Environment.NewLine + e.Message + Environment.NewLine + e.StackTrace; error.Width += 520; error.Show(); }//end of catch finally { reader.Close(); DG = group; }//end of finally }