/// <summary>
        /// OnEnable.
        /// </summary>
        void OnEnable()
        {
            mScript             = (MyImageStyleManager)target;
            mConfig             = serializedObject.FindProperty("mConfig");
            mIsAutoSaveOnChange = serializedObject.FindProperty("mIsAutoSaveOnChange");
            x = serializedObject.FindProperty("x");

            mScript.LoadConfig();
        }
        /// <summary>
        /// Create a template.
        /// </summary>
        public static void CreateTemplate()
        {
            GameObject          obj    = new GameObject(typeof(MyImageStyleManager).Name);
            MyImageStyleManager script = obj.AddComponent <MyImageStyleManager>();

            script.LoadConfig();

            EditorGUIUtility.PingObject(obj);
            Selection.activeGameObject = obj.gameObject;
        }