// getBoxPoints public float[] calcNextFrame(TextureData textureData, Texture2D output = null) { return(calcNextFrame(UUtils.TextureToMat24(textureData), output)); }
private CvPoint2D32f[] outputQuad = new CvPoint2D32f[4]; // Output Quadrilateral or World plane coordinates // NOTE : updates oldPt array after a long, long, long process // was: private void processFrame(CvMat inputMat) private CvMat processFrame(TextureData textureData) { return(processFrame(UUtils.TextureToMat24(textureData))); }