예제 #1
0
 public BallEntity()
 {
     mData = new ConstantData ();
     InitialPhysicsEntity ("ball");
 }
예제 #2
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        private void CreateLayers()
        {
            hudLayer = new CCLayer ();
            this.AddChild (hudLayer);

            gameplayLayer = new CCLayer ();
            this.AddChild (gameplayLayer);

            mData = new ConstantData (gameplayLayer);
        }
예제 #3
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 public BallEntity(CCLayer gameLayer)
 {
     gamelayer = gameLayer;
     mData = new ConstantData ();
     InitialPhysicsEntity ("ball");
 }