예제 #1
0
        /// <summary>
        /// Enters an upgradeable lock (it is a read lock, but it can be upgraded).
        /// Only one upgradeable lock is allowed at a time.
        /// </summary>
        public void EnterUpgradeableLock()
        {
            //var spinWait = new SpinWait();
            while (true)
            {
                LockIntegralType result = Interlocked.Add(ref _lockValue, _upgradeLockValue);
                if ((result >> _upgradeBitShift) == 1)
                {
                    return;
                }

                Interlocked.Add(ref _lockValue, _upgradeUnlockValue);
                var spinCount = 0;
                while (true)
                {
                    //spinWait.SpinOnce();
                    Spin.Wait(spinCount++);

                    result = Interlocked.CompareExchange(ref _lockValue, _upgradeLockValue, 0);
                    if (result == 0)
                    {
                        return;
                    }

                    if ((result >> _upgradeBitShift) == 0)
                    {
                        break;
                    }
                }
            }
        }
예제 #2
0
        /// <summary>
        /// Enters a read lock.
        /// </summary>
        public void EnterReadLock()
        {
            //var spinWait = new SpinWait();
            while (true)
            {
                LockIntegralType result = Interlocked.Increment(ref _lockValue);
                if ((result >> _writeBitShift) == 0)
                {
                    return;
                }

                Interlocked.Decrement(ref _lockValue);

                var spinCount = 0;
                while (true)
                {
                    //spinWait.SpinOnce();
                    Spin.Wait(spinCount++);

                    result = Interlocked.CompareExchange(ref _lockValue, 1, 0);
                    if (result == 0)
                    {
                        return;
                    }

                    if ((result >> _writeBitShift) == 0)
                    {
                        break;
                    }
                }
            }
        }
예제 #3
0
        int _locked; // Resource lock: 0--free, 1--occupied

        /// <summary>
        /// Enters the lock, so you can do your actions in a safe manner.
        /// </summary>
        public void Enter()
        {
            if (Interlocked.CompareExchange(ref _locked, 1, 0) == 0)
            {
                return;
            }

            var spinCount = 0;

            while (Interlocked.CompareExchange(ref _locked, 1, 0) != 0)
            {
                Spin.Wait(spinCount++);
            }
        }
예제 #4
0
        /// <summary>
        /// upgrades to write-lock. You must already own a Upgradeable lock and you must first exit the write lock then the Upgradeable lock.
        /// </summary>
        public void UncheckedUpgradeToWriteLock()
        {
            //var spinWait = new SpinWait();
            LockIntegralType result = Interlocked.Add(ref _lockValue, _writeLockValue);
            var spinCount           = 0;

            while ((result & _allReadsValue) != 0)
            {
                //spinWait.SpinOnce();
                Spin.Wait(spinCount++);

                result = Interlocked.CompareExchange(ref _lockValue, 0, 0);
            }
        }
예제 #5
0
        /// <summary>
        /// Enters write-lock.
        /// </summary>
        public void EnterWriteLock()
        {
            LockIntegralType result = Interlocked.CompareExchange(ref _lockValue, _writeLockValue, 0);

            if (result == 0)
            {
                return;
            }
            var spinCount = 0;

            //var spinWait = new SpinWait();
            // we need to try again.
            for (int i = 0; i < 100; i++)
            {
                //spinWait.SpinOnce();
                Spin.Wait(spinCount++);

                result = Interlocked.CompareExchange(ref _lockValue, _writeLockValue, 0);
                if (result == 0)
                {
                    return;
                }

                // try to be the first locker.
                if ((result >> _writeBitShift) == 0)
                {
                    break;
                }
            }

            // From this moment, we have priority.
            while (true)
            {
                result = Interlocked.Add(ref _lockValue, _writeLockValue);
                if (result == _writeLockValue)
                {
                    return;
                }

                if ((result >> _writeBitShift) == 1)
                {
                    spinCount = 0;
                    // we obtained the write lock, but there may be readers,
                    // so we wait until they release the lock.
                    while (true)
                    {
                        //spinWait.SpinOnce();
                        Spin.Wait(spinCount++);

                        result = Interlocked.CompareExchange(ref _lockValue, 0, 0);
                        if (result == _writeLockValue)
                        {
                            return;
                        }
                    }
                }
                else
                {
                    // we need to try again.
                    Interlocked.Add(ref _lockValue, _writeUnlockValue);
                    spinCount = 0;
                    while (true)
                    {
                        //spinWait.SpinOnce();
                        Spin.Wait(spinCount++);

                        result = Interlocked.CompareExchange(ref _lockValue, _writeLockValue, 0);
                        if (result == 0)
                        {
                            return;
                        }

                        // try to be the first locker.
                        if ((result >> _writeBitShift) == 0)
                        {
                            break;
                        }
                    }
                }
            }
        }