예제 #1
0
        public static UserSettings set()
        {
            UserSettings tempDefaults = new UserSettings();

            tempDefaults.theme = "BaseDark";
            tempDefaults.accent = "Red";

            #region Library window settings
            tempDefaults.libraryHeight = 380;
            tempDefaults.libraryWidth = 1000;
            tempDefaults.libraryTop = 20;
            tempDefaults.libraryLeft = 380;
            #endregion

            #region Player window settings
            // Player window position
            tempDefaults.playerLeft = 20;
            tempDefaults.playerTop = 20;

            // Volume
            tempDefaults.volumeValue = 0.5;

            // Shuffle
            tempDefaults.shuffleEnabled = false;
            #endregion

            return tempDefaults;
        }
예제 #2
0
파일: JSON.cs 프로젝트: punker76/Musick
 // Serializes settings to file.
 public static void SerializeSettings(UserSettings settingsToSerialize)
 {
     serializer.NullValueHandling = NullValueHandling.Ignore;
     using (StreamWriter sw = new StreamWriter(ConfigClass.settingsFile))
     using (JsonWriter writer = new JsonTextWriter(sw))
     {
         serializer.Serialize(writer, settingsToSerialize);
     }
 }
예제 #3
0
파일: JSON.cs 프로젝트: punker76/Musick
 // Deserializes settings from file into a UserSettings object.
 public static UserSettings DeserializeSettings()
 {
     UserSettings tempSettings = new UserSettings();
     using (StreamReader sr = System.IO.File.OpenText(ConfigClass.settingsFile))
     using (JsonTextReader jsonTR = new JsonTextReader(sr))
     {
         tempSettings = serializer.Deserialize<UserSettings>(jsonTR);
     }
     return tempSettings;
 }
예제 #4
0
        // Checks for existing settings file, if none exists generate a new one using the defaults.
        private void DoGetSettings()
        {                   
            bool isEmpty = !File.Exists(ConfigClass.settingsFile); // Check if file exists

            // If file doesn't exist, generate one from the DefaultSettings class.
            if (isEmpty)
            {
                UserSettings tempSettings = new UserSettings();
                tempSettings = DefaultSettings.set();
                MainWindow.currentSettings = tempSettings;
                JSON.SerializeSettings(tempSettings);
            }

            // If file does exist, deserialise the file and load the object up into the "currentSettings" object - If the object is unusable, prompts the user and creates settings from default.
            else
            {
                try
                {
                    UserSettings tempSettings = JSON.DeserializeSettings();
                    MainWindow.currentSettings = tempSettings;
                }
                catch
                {
                    MusickError errorWin = new MusickError();
                    errorWin.Owner = this;
                    errorWin.lblError.Content = "Settings file corrupted - Using default settings";
                    if (errorWin.ShowDialog() == true)
                    {
                        UserSettings tempSettings = new UserSettings();
                        tempSettings = DefaultSettings.set();
                        MainWindow.currentSettings = tempSettings;
                        JSON.SerializeSettings(tempSettings);
                    }
                }
            }        
        }