public void Start() { foreach (var item in ScreensMap.Keys) { if (item == "Start") { currentScene = ScreensMap["Start"]; return; } } }
public void CutoverScene(String SceneName) { currentScene = ScreensMap[SceneName]; }
public void AddScene(Game_Scene Scene) { Scene.Init(_graphics, _content, GraphicsDevice, this, game); ScreensMap.Add(Scene.SceneName(), Scene); }