private void WriteProbabilityVector(Game game)
        {
            var vector = GameMatrix.GetProbabilityVector(game);

            MyMatrixIoHandler.WriteVectorToFile(vector, IoConsts.Vector);
        }
        private void WriteGameMatrix(Game game)
        {
            var matrix = GameMatrix.GetStateMatrix(game);

            MyMatrixIoHandler.WriteMatrixToFile(matrix, IoConsts.Matrix);
        }