public void UnExecute() { parent.Remove(fog); }
public void UnExecute() { bound.Remove(forest); }
public void UnExecute() { parent.Remove(water); }
public void UnExecute() { parent.Remove(grass); }
public void UnExecute() { parent.Remove(mob); }
public void UnExecute() { parent.Remove(directionalLight); }
public void UnExecute() { parent.Remove(light); }