protected override void ParseMessage(IncomingMessage inMessage) { int numEntries = inMessage.ReadInt32(); for (int i = 0; i < numEntries; ++i) { string type = inMessage.ReadString(); switch (type) { case "add": AnimationEntry entry = new AnimationEntry(); entry.animationName = inMessage.ReadString(); entry.animationSpeed = 1.0f; entry.loop = inMessage.ReadBool(); if (animations.Count > 0) { AnimationEntry last = animations[animations.Count - 1]; if (last.loop) animations.RemoveAt(animations.Count - 1); } animations.Add(entry); break; case "clear": animations.Clear(); clear = true; break; default: log.WarnFormat("Invalid animation message type: {0}", type); break; } } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); int numItems = inMessage.ReadInt32(); for (int i = 0; i < numItems; ++i) { InvItemInfo info = new InvItemInfo(); info.itemId = inMessage.ReadInt64(); info.name = inMessage.ReadString(); info.icon = inMessage.ReadString(); offer1.Add(info); } accepted1 = inMessage.ReadBool(); numItems = inMessage.ReadInt32(); for (int i = 0; i < numItems; ++i) { InvItemInfo info = new InvItemInfo(); info.itemId = inMessage.ReadInt64(); info.name = inMessage.ReadString(); info.icon = inMessage.ReadString(); offer2.Add(info); } accepted2 = inMessage.ReadBool(); }
protected override void ParseMessage(IncomingMessage inMessage) { active = inMessage.ReadBool(); sound = inMessage.ReadString(); }
protected override void ParseMessage(IncomingMessage inMessage) { int numEntries = inMessage.ReadInt32(); for (int i = 0; i < numEntries; ++i) { string type = inMessage.ReadString(); switch (type) { case "add": SoundEntry entry = new SoundEntry(); entry.soundName = inMessage.ReadString(); if (entry.soundName == "idle") { sounds.Clear(); clear = true; break; } else if (entry.soundName == "strike") { entry.soundName = "swing.wav"; } else if (entry.soundName == "run") { entry.soundName = "gravelwalk.wav"; } else if (entry.soundName == "death") { entry.soundName = "ugh.wav"; } entry.soundSpeed = 1.0f; entry.soundGain = 1.0f; entry.loop = inMessage.ReadBool(); log.InfoFormat("Playing Sound {0}, looping = {1}", entry.soundName, entry.loop); if (sounds.Count > 0) { SoundEntry last = sounds[sounds.Count - 1]; if (last.loop) sounds.RemoveAt(sounds.Count - 1); } sounds.Add(entry); break; case "clear": sounds.Clear(); clear = true; break; default: log.ErrorFormat("Invalid sound message type: {0}", type); break; } } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); accepted = inMessage.ReadBool(); cancelled = inMessage.ReadBool(); int numItems = inMessage.ReadInt32(); for (int i = 0; i < numItems; ++i) { offer.Add(inMessage.ReadInt64()); } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); questId = inMessage.ReadInt64(); accepted = inMessage.ReadBool(); }
protected override void ParseMessage(IncomingMessage inMessage) { worldName = inMessage.ReadString(); status = inMessage.ReadBool(); hostname = inMessage.ReadString(); port = inMessage.ReadInt32(); try { patcherUrl = inMessage.ReadString(); updateUrl = inMessage.ReadString(); } catch (System.IO.EndOfStreamException) { log.Warn("Got old style world resolve response"); // ignore this - it means we got an old style response } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); name = inMessage.ReadString(); location = inMessage.ReadIntVector(); orientation = inMessage.ReadQuaternion(); scale = inMessage.ReadVector(); objectType = (ObjectNodeType)inMessage.ReadInt32(); followTerrain = inMessage.ReadBool(); try { direction = inMessage.ReadVector(); lastInterp = inMessage.ReadTimestamp(); } catch (System.IO.EndOfStreamException) { // ignore this - it means we got an old style response } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); status = inMessage.ReadBool(); }
public virtual void ParseMessage(IncomingMessage inMessage) { meshFile = inMessage.ReadString(); int submeshCount = inMessage.ReadInt32(); // submesh count of zero means we leave the submesh list null if (submeshCount != 0) submeshList = new List<SubmeshInfo>(); for (int i = 0; i < submeshCount; ++i) { SubmeshInfo submeshInfo = new SubmeshInfo(); submeshInfo.SubmeshName = inMessage.ReadString(); submeshInfo.MaterialName = inMessage.ReadString(); submeshInfo.CastShadows = inMessage.ReadBool(); submeshInfo.ReceiveShadows = inMessage.ReadBool(); submeshList.Add(submeshInfo); log.InfoFormat("submesh name: {0}; material: {1}; castShadows: {2}", submeshInfo.SubmeshName, submeshInfo.MaterialName, submeshInfo.CastShadows.ToString()); } }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); log.InfoFormat("LoginResponseMessage.ParseMessage - Oid: {0}", oid); success = inMessage.ReadBool(); message = inMessage.ReadString(); }
protected override void ParseMessage(IncomingMessage inMessage) { loadingState = inMessage.ReadBool(); }
protected override void ParseMessage(IncomingMessage inMessage) { followTerrain = inMessage.ReadBool(); }
protected override void ParseMessage(IncomingMessage inMessage) { base.ParseMessage(inMessage); attackType = inMessage.ReadString(); attackStatus = inMessage.ReadBool(); }