public static void GameLoop_SaveLoaded(object sender, SaveLoadedEventArgs e) { ModEntry.spouseToDivorce = null; Misc.SetAllNPCsDatable(); FileIO.LoadTMXSpouseRooms(); Misc.ResetSpouses(Game1.player); Misc.SetNPCRelations(); }
public static void GameLoop_SaveLoaded(object sender, SaveLoadedEventArgs e) { ModEntry.spouseToDivorce = null; Misc.SetAllNPCsDatable(); FileIO.LoadTMXSpouseRooms(); Misc.ResetSpouses(Game1.player); Misc.SetNPCRelations(); }