private void ClientMessenger_OnLoadNewGame(BasePacket packet) { GameInstanceInformation gameInstance = (GameInstanceInformation)packet; var newScene = new GameScene(_width, _height, gameInstance.PlayerCount, gameInstance.PlayerIDs, gameInstance.PlayerNames, gameInstance.PlayerColours, gameInstance.LocalPlayerID, _client); newScene.Initalise(_contentManager, _graphicsDevice); SetNewScene(newScene); }
public GameInstanceInformation MakeGameInstanceInformationPacket(int playerCount, List <ServerConnection> players, List <Color> playerColours, string localPlayerID) { GameInstanceInformation packet = new GameInstanceInformation { SendDate = DateTime.UtcNow, PlayerCount = playerCount, LocalPlayerID = localPlayerID }; packet.PlayerIDs = new string[packet.PlayerCount]; packet.PlayerNames = new string[packet.PlayerCount]; packet.PlayerColours = new PlayerColour[packet.PlayerCount]; for (int i = 0; i < packet.PlayerCount; i++) { packet.PlayerIDs[i] = players[i].ID; packet.PlayerNames[i] = players[i].Name; packet.PlayerColours[i] = MakePlayerColour(playerColours[i].R, playerColours[i].G, playerColours[i].B); } return(packet); }