/// <summary>Get a translation equivalent to "Usage: stop_emote_npc".</summary> public static string Command_StopEmoteNpc_Usage() { return(I18n.GetByKey("command.stop_emote_npc.usage")); }
/// <summary>Get a translation equivalent to "Stop any emote being played by a farm animal.".</summary> public static string Command_StopEmoteAnimal() { return(I18n.GetByKey("command.stop_emote_animal")); }
/// <summary>Get a translation equivalent to "Usage: play_emote_animal <name> <value>\n- name: a string representing the farm animal name.\n- value: a integer representing the animation id.".</summary> public static string Command_PlayEmoteAnimal_Usage() { return(I18n.GetByKey("command.play_emote_animal.usage")); }
/// <summary>Get a translation equivalent to "Stop any emote being played by you.".</summary> public static string Command_StopEmote() { return(I18n.GetByKey("command.stop_emote")); }
/// <summary>Get a translation equivalent to "Play the emote animation with the passed id.".</summary> public static string Command_PlayEmote() { return(I18n.GetByKey("command.play_emote")); }
/// <summary>Get a translation equivalent to "Usage: play_emote_npc <name> <value>\n- name: a string representing the npc name.\n- value: a integer representing the animation id.".</summary> public static string Command_PlayEmoteNpc_Usage() { return(I18n.GetByKey("command.play_emote_npc.usage")); }
/// <summary>Get a translation equivalent to "Emotes".</summary> public static string Menu_EmotesButton_HoverText() { return(I18n.GetByKey("menu.emotes-button.hover-text")); }
/// <summary>Get a translation equivalent to "Permission denied. You dont have enough permissions to run this command.".</summary> public static string Command_PermissionsDenied() { return(I18n.GetByKey("command.permissions_denied")); }
/// <summary>Get a translation equivalent to "Missing parameters.".</summary> public static string Command_MissingParameters() { return(I18n.GetByKey("command.missing_parameters")); }
/// <summary>Get a translation equivalent to "Usage: multiplayer_emotes".</summary> public static string Command_MultiplayerEmotes_Usage() { return(I18n.GetByKey("command.multiplayer_emotes.usage")); }
/// <summary>Get a translation equivalent to "Usage: stop_all_emotes".</summary> public static string Command_StopAllEmotes_Usage() { return(I18n.GetByKey("command.stop_all_emotes.usage")); }