public override void Setup(BasePlayerCharacterController controller) { base.Setup(controller); shooterController = controller as ShooterPlayerCharacterController; controllerCamera = controller.CacheGameplayCameraControls.CacheCamera; shooterController.zoomCrosshairImage.preserveAspect = true; shooterController.zoomCrosshairImage.raycastTarget = false; }
public void OnClickUse() { BasePlayerCharacterController owningCharacterController = BasePlayerCharacterController.Singleton; if (owningCharacterController != null) { owningCharacterController.UseHotkey(indexOfData); } }
public virtual void Setup(BasePlayerCharacterController controller) { playerCharacterController = controller; }
protected override void EntityOnSetOwnerClient() { base.EntityOnSetOwnerClient(); // Setup relates elements if (IsOwnerClient) { if (BasePlayerCharacterController.Singleton == null) { if (controllerPrefab != null) { BasePlayerCharacterController controller = Instantiate(controllerPrefab); controller.PlayerCharacterEntity = this; } else if (gameInstance.defaultControllerPrefab != null) { BasePlayerCharacterController controller = Instantiate(gameInstance.defaultControllerPrefab); controller.PlayerCharacterEntity = this; } else { Debug.LogWarning("[BasePlayerCharacterEntity] `controllerPrefab` is empty so it cannot be instantiated"); } } if (gameInstance.owningCharacterObjects != null && gameInstance.owningCharacterObjects.Length > 0) { foreach (GameObject obj in gameInstance.owningCharacterObjects) { if (obj == null) { continue; } Instantiate(obj, CacheTransform.position, CacheTransform.rotation, CacheTransform); } } if (gameInstance.owningCharacterMiniMapObjects != null && gameInstance.owningCharacterMiniMapObjects.Length > 0) { foreach (GameObject obj in gameInstance.owningCharacterMiniMapObjects) { if (obj == null) { continue; } Instantiate(obj, MiniMapUITransform.position, MiniMapUITransform.rotation, MiniMapUITransform); } } if (gameInstance.owningCharacterUI != null) { InstantiateUI(gameInstance.owningCharacterUI); } } else { if (gameInstance.nonOwningCharacterMiniMapObjects != null && gameInstance.nonOwningCharacterMiniMapObjects.Length > 0) { foreach (GameObject obj in gameInstance.nonOwningCharacterMiniMapObjects) { if (obj == null) { continue; } Instantiate(obj, MiniMapUITransform.position, MiniMapUITransform.rotation, MiniMapUITransform); } } if (gameInstance.nonOwningCharacterUI != null) { InstantiateUI(gameInstance.nonOwningCharacterUI); } } }