예제 #1
0
        public async UniTaskVoid OpenStorage(long connectionId, IPlayerCharacterData playerCharacter, StorageId storageId)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            if (!CanAccessStorage(playerCharacter, storageId))
            {
                GameInstance.ServerGameMessageHandlers.SendGameMessage(connectionId, UITextKeys.UI_ERROR_CANNOT_ACCESS_STORAGE);
                return;
            }
            // Store storage usage states
            if (!usingStorageClients.ContainsKey(storageId))
            {
                usingStorageClients.TryAdd(storageId, new HashSet <long>());
            }
            usingStorageClients[storageId].Add(connectionId);
            usingStorageIds.TryRemove(connectionId, out _);
            usingStorageIds.TryAdd(connectionId, storageId);
            // Load storage items from database
            ReadStorageItemsReq req = new ReadStorageItemsReq();
            req.StorageType    = (EStorageType)storageId.storageType;
            req.StorageOwnerId = storageId.storageOwnerId;
            ReadStorageItemsResp resp = await DbServiceClient.ReadStorageItemsAsync(req);

            List <CharacterItem> storageItems = DatabaseServiceUtils.MakeListFromRepeatedByteString <CharacterItem>(resp.StorageCharacterItems);
            SetStorageItems(storageId, storageItems);
            // Notify storage items to client
            uint    storageObjectId;
            Storage storage = GetStorage(storageId, out storageObjectId);
            GameInstance.ServerGameMessageHandlers.NotifyStorageOpened(connectionId, storageId.storageType, storageId.storageOwnerId, storageObjectId, storage.weightLimit, storage.slotLimit);
            storageItems.FillEmptySlots(storage.slotLimit > 0, storage.slotLimit);
            GameInstance.ServerGameMessageHandlers.NotifyStorageItems(connectionId, storageItems);
#endif
        }
예제 #2
0
        public async UniTask <DecreaseStorageItemsResult> DecreaseStorageItems(StorageId storageId, int dataId, short amount)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            Storage storge = GetStorage(storageId, out _);
            DecreaseStorageItemsReq req = new DecreaseStorageItemsReq();
            req.StorageType    = (EStorageType)storageId.storageType;
            req.StorageOwnerId = storageId.storageOwnerId;
            req.WeightLimit    = storge.weightLimit;
            req.SlotLimit      = storge.slotLimit;
            req.DataId         = dataId;
            req.Amount         = amount;
            DecreaseStorageItemsResp resp = await DbServiceClient.DecreaseStorageItemsAsync(req);

            if (UITextKeys.NONE != (UITextKeys)resp.Error)
            {
                // Error ocurring, storage may overwhelming let's it drop items to ground
                return(new DecreaseStorageItemsResult());
            }
            SetStorageItems(storageId, DatabaseServiceUtils.MakeListFromRepeatedByteString <CharacterItem>(resp.StorageCharacterItems));
            NotifyStorageItemsUpdated(storageId.storageType, storageId.storageOwnerId);
            Dictionary <int, short> decreasedItems = new Dictionary <int, short>();
            foreach (ItemIndexAmountMap entry in resp.DecreasedItems)
            {
                decreasedItems.Add(entry.Index, (short)entry.Amount);
            }
            return(new DecreaseStorageItemsResult()
            {
                IsSuccess = true,
                DecreasedItems = decreasedItems,
            });
#else
            return(new DecreaseStorageItemsResult());
#endif
        }
예제 #3
0
        private async UniTaskVoid HandleRequestCharactersRoutine(LiteNetLibMessageHandler messageHandler)
        {
            long connectionId = messageHandler.connectionId;
            RequestCharactersMessage message = messageHandler.ReadMessage <RequestCharactersMessage>();

            ResponseCharactersMessage.Error error      = ResponseCharactersMessage.Error.None;
            List <PlayerCharacterData>      characters = null;
            CentralUserPeerInfo             userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseCharactersMessage.Error.NotLoggedin;
            }
            else
            {
                CharactersResp charactersResp = await DbServiceClient.ReadCharactersAsync(new ReadCharactersReq()
                {
                    UserId = userPeerInfo.userId
                });

                characters = DatabaseServiceUtils.MakeListFromRepeatedByteString <PlayerCharacterData>(charactersResp.List);
            }
            ResponseCharactersMessage responseMessage = new ResponseCharactersMessage();

            responseMessage.ackId        = message.ackId;
            responseMessage.responseCode = error == ResponseCharactersMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error;
            responseMessage.error        = error;
            responseMessage.characters   = characters;
            ServerSendResponse(connectionId, MMOMessageTypes.ResponseCharacters, responseMessage);
        }
        protected async UniTaskVoid HandleRequestCharacters(
            RequestHandlerData requestHandler,
            EmptyMessage request,
            RequestProceedResultDelegate <ResponseCharactersMessage> result)
        {
            long connectionId = requestHandler.ConnectionId;

            ResponseCharactersMessage.Error error      = ResponseCharactersMessage.Error.None;
            List <PlayerCharacterData>      characters = null;
            CentralUserPeerInfo             userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseCharactersMessage.Error.NotLoggedin;
            }
            else
            {
                CharactersResp charactersResp = await DbServiceClient.ReadCharactersAsync(new ReadCharactersReq()
                {
                    UserId = userPeerInfo.userId
                });

                characters = DatabaseServiceUtils.MakeListFromRepeatedByteString <PlayerCharacterData>(charactersResp.List);
            }
            // Response
            result.Invoke(
                error == ResponseCharactersMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error,
                new ResponseCharactersMessage()
            {
                error      = error,
                characters = characters,
            });
        }
예제 #5
0
        protected async UniTaskVoid HandleRequestCharacters(
            RequestHandlerData requestHandler,
            EmptyMessage request,
            RequestProceedResultDelegate <ResponseCharactersMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            long       connectionId = requestHandler.ConnectionId;
            UITextKeys message      = UITextKeys.NONE;
            List <PlayerCharacterData> characters = null;
            CentralUserPeerInfo        userPeerInfo;
            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                message = UITextKeys.UI_ERROR_NOT_LOGGED_IN;
            }
            else
            {
                CharactersResp charactersResp = await DbServiceClient.ReadCharactersAsync(new ReadCharactersReq()
                {
                    UserId = userPeerInfo.userId
                });

                characters = DatabaseServiceUtils.MakeListFromRepeatedByteString <PlayerCharacterData>(charactersResp.List);
            }
            // Response
            result.Invoke(
                message == UITextKeys.NONE ? AckResponseCode.Success : AckResponseCode.Error,
                new ResponseCharactersMessage()
            {
                message    = message,
                characters = characters,
            });
#endif
        }
        public async UniTaskVoid HandleRequestMoveItemFromStorage(RequestHandlerData requestHandler, RequestMoveItemFromStorageMessage request, RequestProceedResultDelegate <ResponseMoveItemFromStorageMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            StorageId            storageId = new StorageId(request.storageType, request.storageOwnerId);
            IPlayerCharacterData playerCharacter;
            if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter))
            {
                result.Invoke(AckResponseCode.Error, new ResponseMoveItemFromStorageMessage()
                {
                    message = UITextKeys.UI_ERROR_NOT_LOGGED_IN,
                });
                return;
            }
            if (!GameInstance.ServerStorageHandlers.CanAccessStorage(playerCharacter, storageId))
            {
                result.Invoke(AckResponseCode.Error, new ResponseMoveItemFromStorageMessage()
                {
                    message = UITextKeys.UI_ERROR_CANNOT_ACCESS_STORAGE,
                });
                return;
            }
            Storage storage            = GameInstance.ServerStorageHandlers.GetStorage(storageId, out _);
            MoveItemFromStorageReq req = new MoveItemFromStorageReq();
            req.StorageType        = (EStorageType)request.storageType;
            req.StorageOwnerId     = request.storageOwnerId;
            req.CharacterId        = playerCharacter.Id;
            req.WeightLimit        = storage.weightLimit;
            req.SlotLimit          = storage.slotLimit;
            req.StorageItemIndex   = request.storageItemIndex;
            req.StorageItemAmount  = request.storageItemAmount;
            req.InventoryItemIndex = request.inventoryItemIndex;
            MoveItemFromStorageResp resp = await DbServiceClient.MoveItemFromStorageAsync(req);

            UITextKeys message = (UITextKeys)resp.Error;
            if (message != UITextKeys.NONE)
            {
                result.Invoke(AckResponseCode.Error, new ResponseMoveItemFromStorageMessage()
                {
                    message = message,
                });
                return;
            }
            playerCharacter.NonEquipItems = DatabaseServiceUtils.MakeListFromRepeatedByteString <CharacterItem>(resp.InventoryItemItems);
            GameInstance.ServerStorageHandlers.SetStorageItems(storageId, DatabaseServiceUtils.MakeListFromRepeatedByteString <CharacterItem>(resp.StorageCharacterItems));
            GameInstance.ServerStorageHandlers.NotifyStorageItemsUpdated(request.storageType, request.storageOwnerId);
            // Success
            result.Invoke(AckResponseCode.Success, new ResponseMoveItemFromStorageMessage());
#endif
        }
예제 #7
0
        public async UniTask <bool> IncreaseStorageItems(StorageId storageId, CharacterItem addingItem)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            Storage storge = GetStorage(storageId, out _);
            IncreaseStorageItemsReq req = new IncreaseStorageItemsReq();
            req.StorageType    = (EStorageType)storageId.storageType;
            req.StorageOwnerId = storageId.storageOwnerId;
            req.WeightLimit    = storge.weightLimit;
            req.SlotLimit      = storge.slotLimit;
            req.Item           = DatabaseServiceUtils.ToByteString(addingItem);
            IncreaseStorageItemsResp resp = await DbServiceClient.IncreaseStorageItemsAsync(req);

            if (UITextKeys.NONE != (UITextKeys)resp.Error)
            {
                // Error ocurring, storage may overwhelming let's it drop items to ground
                return(false);
            }
            SetStorageItems(storageId, DatabaseServiceUtils.MakeListFromRepeatedByteString <CharacterItem>(resp.StorageCharacterItems));
            NotifyStorageItemsUpdated(storageId.storageType, storageId.storageOwnerId);
            return(true);
#else
            return(false);
#endif
        }