public async UniTask <AsyncResponseData <GuildResp> > CreateGuildAsync(CreateGuildReq request) { var resp = await Client.SendRequestAsync <CreateGuildReq, GuildResp>(DatabaseRequestTypes.RequestCreateGuild, request); if (!resp.IsSuccess) { Logging.LogError(nameof(DatabaseNetworkManager), $"Cannot {nameof(CreateGuildAsync)} status: {resp.ResponseCode}"); } return(resp); }
public async UniTask <GuildResp> CreateGuildAsync(CreateGuildReq request) { var result = await Client.SendRequestAsync <CreateGuildReq, GuildResp>(DatabaseRequestTypes.RequestCreateGuild, request); if (result.ResponseCode != AckResponseCode.Success) { return(new GuildResp()); } return(result.Response); }