public DeleteCharactersJob(BaseDatabase database, string userId, string id, Action onFinished = null) : base(database, onFinished) { this.userId = userId; this.id = id; }
public IncreaseGuildGoldJob(BaseDatabase database, int guildId, int amount, Action <int> onFinished = null) : base(database, onFinished) { this.guildId = guildId; this.amount = amount; }
public ValidateAccessTokenJob(BaseDatabase database, string userId, string accessToken, Action <bool> onFinished = null) : base(database, onFinished) { this.userId = userId; this.accessToken = accessToken; }
public UpdateGuildMemberRoleJob(BaseDatabase database, string characterId, byte guildRole, Action onFinished = null) : base(database, onFinished) { this.characterId = characterId; this.guildRole = guildRole; }
public SetCharacterGuildJob(BaseDatabase database, string characterId, int id, byte guildRole, Action onFinished = null) : base(database, onFinished) { this.characterId = characterId; this.id = id; this.guildRole = guildRole; }
public ReadGuildJob(BaseDatabase database, int id, GuildRoleData[] defaultGuildRoles, Action <GuildData> onFinished = null) : base(database, onFinished) { this.id = id; this.defaultGuildRoles = defaultGuildRoles; }
public UpdateGuildLeaderJob(BaseDatabase database, int id, string characterId, Action onFinished = null) : base(database, onFinished) { this.id = id; this.characterId = characterId; }
public UpdateStorageItemsJob(BaseDatabase database, StorageType storageType, string storageOwnerId, IList <CharacterItem> characterItems, Action onFinished = null) : base(database, onFinished) { this.storageType = storageType; this.storageOwnerId = storageOwnerId; this.characterItems = characterItems; }
public DatabaseJob(BaseDatabase database, Action onFinished) { this.database = database; this.onFinished = onFinished; }
public ReadFriendsJob(BaseDatabase database, string id1, Action <List <SocialCharacterData> > onFinished = null) : base(database, onFinished) { this.id1 = id1; }
public ReadStorageItemsJob(BaseDatabase database, StorageType storageType, string storageOwnerId, Action <List <CharacterItem> > onFinished = null) : base(database, onFinished) { this.storageType = storageType; this.storageOwnerId = storageOwnerId; }
public DeleteFriendJob(BaseDatabase database, string id1, string id2, Action onFinished = null) : base(database, onFinished) { this.id1 = id1; this.id2 = id2; }
public FindCharactersJob(BaseDatabase database, string characterName, Action <List <SocialCharacterData> > onFinished = null) : base(database, onFinished) { this.characterName = characterName; }
public FindCharacterNameJob(BaseDatabase database, string characterName, Action <long> onFinished = null) : base(database, onFinished) { this.characterName = characterName; }
public SetCharacterPartyJob(BaseDatabase database, string characterId, int id, Action onFinished = null) : base(database, onFinished) { this.characterId = characterId; this.id = id; }
public FindUsernameJob(BaseDatabase database, string username, Action <long> onFinished = null) : base(database, onFinished) { this.username = username; }
public CreateGuildJob(BaseDatabase database, string guildName, string leaderId, Action <int> onFinished = null) : base(database, onFinished) { this.guildName = guildName; this.leaderId = leaderId; }
public CreateUserLoginJob(BaseDatabase database, string username, string password, Action onFinished = null) : base(database, onFinished) { this.username = username; this.password = password; }
public IncreaseGuildExpJob(BaseDatabase database, int id, int increaseExp, int[] expTree, Action <bool> onFinished = null) : base(database, onFinished) { this.id = id; this.increaseExp = increaseExp; this.expTree = expTree; }
public GooglePlayLoginJob(BaseDatabase database, string id, string email, Action <string> onFinished = null) : base(database, onFinished) { this.id = id; this.email = email; }
public UpdateGuildMessageJob(BaseDatabase database, int id, string message, Action onFinished = null) : base(database, onFinished) { this.id = id; this.message = message; }
public GetUserLevelJob(BaseDatabase database, string userId, Action <byte> onFinished = null) : base(database, onFinished) { this.userId = userId; }
public DeleteGuildJob(BaseDatabase database, int id, Action onFinished = null) : base(database, onFinished) { this.id = id; }
public CreatePartyJob(BaseDatabase database, bool shareExp, bool shareItem, string leaderId, Action <int> onFinished = null) : base(database, onFinished) { this.shareExp = shareExp; this.shareItem = shareItem; this.leaderId = leaderId; }
public GetGuildGoldJob(BaseDatabase database, int guildId, Action <int> onFinished = null) : base(database, onFinished) { this.guildId = guildId; }
public ReadPartyJob(BaseDatabase database, int id, Action <PartyData> onFinished = null) : base(database, onFinished) { this.id = id; }
public GetGoldJob(BaseDatabase database, string userId, Action <int> onFinished = null) : base(database, onFinished) { this.userId = userId; }
public UpdatePartyJob(BaseDatabase database, int id, bool shareExp, bool shareItem, Action onFinished = null) : base(database, onFinished) { this.id = id; this.shareExp = shareExp; this.shareItem = shareItem; }
public DecreaseGoldJob(BaseDatabase database, string userId, int amount, Action <int> onFinished = null) : base(database, onFinished) { this.userId = userId; this.amount = amount; }
public UpdateCharacterJob(BaseDatabase database, IPlayerCharacterData playerCharacterData, Action onFinished = null) : base(database, onFinished) { this.playerCharacterData = playerCharacterData; }