public void HandleSelected(ByteReader data) { bool reset = data.ReadBool(); var writer = new ByteWriter(); writer.WriteInt32(Player.id); writer.WriteBool(reset); writer.WritePrefixedInts(data.ReadPrefixedInts(200)); writer.WritePrefixedInts(data.ReadPrefixedInts(200)); Server.SendToAll(Packets.Server_Selected, writer.ToArray(), excluding: Player); }