private static void InitRituals() { SyncMethod.Register(typeof(LordJob_Ritual), nameof(LordJob_Ritual.Cancel)); SyncDelegate.Lambda(typeof(LordJob_Ritual), nameof(LordJob_Ritual.GetPawnGizmos), 0); // Make pawn leave ritual SyncDelegate.Lambda(typeof(LordJob_BestowingCeremony), nameof(LordJob_BestowingCeremony.GetPawnGizmos), 2); // Cancel ceremony SyncDelegate.Lambda(typeof(LordJob_BestowingCeremony), nameof(LordJob_BestowingCeremony.GetPawnGizmos), 0); // Make pawn leave ceremony SyncDelegate.Lambda(typeof(LordToil_BestowingCeremony_Wait), nameof(LordToil_BestowingCeremony_Wait.ExtraFloatMenuOptions), 0); // Begin bestowing float menu SyncMethod.Register(typeof(Command_BestowerCeremony), nameof(Command_BestowerCeremony.ProcessInput)); // Begin bestowing gizmo SyncDelegate.Lambda(typeof(CompPsylinkable), nameof(CompPsylinkable.CompFloatMenuOptions), 0); // Psylinkable begin linking SyncDelegate.Lambda(typeof(SocialCardUtility), nameof(SocialCardUtility.DrawPawnRoleSelection), 0); // Begin role change: remove role SyncDelegate.Lambda(typeof(SocialCardUtility), nameof(SocialCardUtility.DrawPawnRoleSelection), 3); // Begin role change: assign role SyncDelegate.Lambda(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawRoleSelection), 0); // Select role: none SyncDelegate.Lambda(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawRoleSelection), 3); // Select role, set confirm text SyncDelegate.Lambda(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawRoleSelection), 4); // Select role, no confirm text /* * Ritual dialog * * The UI's main interaction area is split into three types of groups of pawns. * Each has three action handlers: (drop), (leftclick), (rightclick) * The names in parenths below indicate what is synced for each handler. * * <Pawn Group>: <Handlers> * (Zero or more) roles: (local TryAssignReplace, local TryAssign), (null), (delegate) * Spectators: (assgn.TryAssignSpectate), (local TryAssignAnyRole), (assgn.RemoveParticipant) * Not participating: (assgn.RemoveParticipant), (delegate), float menus: (assgn.TryAssignSpectate, local TryAssignReplace, local TryAssign) */ var RitualRolesSerializer = Serializer.New( (IEnumerable <RitualRole> roles, object target, object[] args) => { var dialog = target.GetPropertyOrField(SyncDelegate.DELEGATE_THIS) as Dialog_BeginRitual; var ids = from r in roles select r.id; return(dialog.ritual.behavior.def, ids); }, (data) => data.ids.Select(id => data.def.roles.FirstOrDefault(r => r.id == id)) ); SyncDelegate.LocalFunc(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawPawnList), "TryAssignReplace") .TransformArgument(1, RitualRolesSerializer); SyncDelegate.LocalFunc(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawPawnList), "TryAssignAnyRole"); SyncDelegate.LocalFunc(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawPawnList), "TryAssign") .TransformArgument(1, RitualRolesSerializer); SyncDelegate.Lambda(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawPawnList), 27); // Roles right click delegate (try assign spectate) SyncDelegate.Lambda(typeof(Dialog_BeginRitual), nameof(Dialog_BeginRitual.DrawPawnList), 15); // Not participating left click delegate (try assign any role or spectate) SyncMethod.Register(typeof(RitualRoleAssignments), nameof(RitualRoleAssignments.TryAssignSpectate)); SyncMethod.Register(typeof(RitualRoleAssignments), nameof(RitualRoleAssignments.RemoveParticipant)); }
public static void Init() { const SyncContext mouseKeyContext = SyncContext.QueueOrder_Down | SyncContext.MapMouseCell; SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.GotoLocationOption), 0).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Goto SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 0).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Arrest SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 5).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Rescue SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 6).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Capture slave SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 7).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Capture prisoner SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 8).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Carry to cryptosleep casket SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 10).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Carry to shuttle SyncDelegate.Lambda(typeof(FloatMenuMakerMap), nameof(FloatMenuMakerMap.AddHumanlikeOrders), 27).CancelIfAnyFieldNull().SetContext(mouseKeyContext); // Reload SyncDelegate.Lambda(typeof(HealthCardUtility), nameof(HealthCardUtility.GenerateSurgeryOption), 1).CancelIfAnyFieldNull(allowed: "part"); // Add medical bill SyncDelegate.Lambda(typeof(Command_SetPlantToGrow), nameof(Command_SetPlantToGrow.ProcessInput), 2); // Set plant to grow SyncDelegate.Lambda(typeof(Building_Bed), nameof(Building_Bed.SetBedOwnerTypeByInterface), 0).RemoveNullsFromLists("bedsToAffect"); // Set bed owner type SyncDelegate.Lambda(typeof(ITab_Bills), nameof(ITab_Bills.FillTab), 2).SetContext(SyncContext.MapSelected).CancelIfNoSelectedMapObjects(); // Add bill SyncDelegate.Lambda(typeof(CompLongRangeMineralScanner), nameof(CompLongRangeMineralScanner.CompGetGizmosExtra), 1).SetContext(SyncContext.MapSelected); // Select mineral to scan for SyncMethod.Lambda(typeof(CompFlickable), nameof(CompFlickable.CompGetGizmosExtra), 1); // Toggle flick designation SyncMethod.Lambda(typeof(Pawn_PlayerSettings), nameof(Pawn_PlayerSettings.GetGizmos), 1); // Toggle release animals SyncMethod.Lambda(typeof(Building_TurretGun), nameof(Building_TurretGun.GetGizmos), 2); // Toggle turret hold fire SyncMethod.Lambda(typeof(Building_Trap), nameof(Building_Trap.GetGizmos), 1); // Toggle trap auto-rearm SyncMethod.Lambda(typeof(Building_Door), nameof(Building_Door.GetGizmos), 1); // Toggle door hold open SyncMethod.Lambda(typeof(Zone_Growing), nameof(Zone_Growing.GetGizmos), 1); // Toggle zone allow sow SyncMethod.Lambda(typeof(Zone_Growing), nameof(Zone_Growing.GetGizmos), 3); // Toggle zone allow cut SyncMethod.Lambda(typeof(PriorityWork), nameof(PriorityWork.GetGizmos), 0); // Clear prioritized work SyncMethod.Lambda(typeof(Building_TurretGun), nameof(Building_TurretGun.GetGizmos), 1); // Reset forced target SyncMethod.Lambda(typeof(UnfinishedThing), nameof(UnfinishedThing.GetGizmos), 0); // Cancel unfinished thing SyncMethod.Lambda(typeof(CompTempControl), nameof(CompTempControl.CompGetGizmosExtra), 2); // Reset temperature SyncDelegate.Lambda(typeof(CompTargetable), nameof(CompTargetable.SelectedUseOption), 0); // Use targetable SyncDelegate.LambdaInGetter(typeof(Designator), nameof(Designator.RightClickFloatMenuOptions), 0) // Designate all .TransformField("things", Serializer.SimpleReader(() => Find.CurrentMap.listerThings.AllThings)); SyncDelegate.LambdaInGetter(typeof(Designator), nameof(Designator.RightClickFloatMenuOptions), 1) // Remove all designations .TransformField("designations", Serializer.SimpleReader(() => Find.CurrentMap.designationManager.allDesignations)); SyncDelegate.Lambda(typeof(CaravanAbandonOrBanishUtility), nameof(CaravanAbandonOrBanishUtility.TryAbandonOrBanishViaInterface), 1, new[] { typeof(Thing), typeof(Caravan) }).CancelIfAnyFieldNull(); // Abandon caravan thing SyncDelegate.Lambda(typeof(CaravanAbandonOrBanishUtility), nameof(CaravanAbandonOrBanishUtility.TryAbandonOrBanishViaInterface), 0, new[] { typeof(TransferableImmutable), typeof(Caravan) }).CancelIfAnyFieldNull(); // Abandon caravan transferable SyncDelegate.Lambda(typeof(CaravanAbandonOrBanishUtility), nameof(CaravanAbandonOrBanishUtility.TryAbandonSpecificCountViaInterface), 0, new[] { typeof(Thing), typeof(Caravan) }).CancelIfAnyFieldNull(); // Abandon thing specific count SyncDelegate.Lambda(typeof(CaravanAbandonOrBanishUtility), nameof(CaravanAbandonOrBanishUtility.TryAbandonSpecificCountViaInterface), 0, new[] { typeof(TransferableImmutable), typeof(Caravan) }).CancelIfAnyFieldNull(); // Abandon transferable specific count SyncDelegate.Lambda(typeof(CaravanVisitUtility), nameof(CaravanVisitUtility.TradeCommand), 0).CancelIfAnyFieldNull(); // Caravan trade with settlement SyncDelegate.Lambda(typeof(FactionGiftUtility), nameof(FactionGiftUtility.OfferGiftsCommand), 0).CancelIfAnyFieldNull(); // Caravan offer gifts SyncDelegate.Lambda(typeof(Building_Bed), nameof(Building_Bed.GetFloatMenuOptions), 0).CancelIfAnyFieldNull(); // Use medical bed SyncMethod.Lambda(typeof(CompRefuelable), nameof(CompRefuelable.CompGetGizmosExtra), 1); // Toggle Auto-refuel SyncMethod.Lambda(typeof(CompRefuelable), nameof(CompRefuelable.CompGetGizmosExtra), 2).SetDebugOnly(); // Set fuel to 0 SyncMethod.Lambda(typeof(CompRefuelable), nameof(CompRefuelable.CompGetGizmosExtra), 3).SetDebugOnly(); // Set fuel to 0.1 SyncMethod.Lambda(typeof(CompRefuelable), nameof(CompRefuelable.CompGetGizmosExtra), 4).SetDebugOnly(); // Set fuel to max SyncMethod.Lambda(typeof(CompShuttle), nameof(CompShuttle.CompGetGizmosExtra), 1); // Toggle autoload SyncMethod.Lambda(typeof(ShipJob_Wait), nameof(ShipJob_Wait.GetJobGizmos), 1); // Send shuttle SyncDelegate.LocalFunc(typeof(RoyalTitlePermitWorker_CallShuttle), nameof(RoyalTitlePermitWorker_CallShuttle.CallShuttleToCaravan), "Launch").ExposeParameter(1); // Call shuttle permit on caravan SyncMethod.Lambda(typeof(MonumentMarker), nameof(MonumentMarker.GetGizmos), 1); // Build monument quest - monument marker: cancel/remove marker SyncMethod.Lambda(typeof(MonumentMarker), nameof(MonumentMarker.GetGizmos), 4).SetDebugOnly(); // Build monument quest - monument marker: dev build all SyncDelegate.Lambda(typeof(CompPlantable), nameof(CompPlantable.BeginTargeting), 3); // Select cell to plant in with confirmation SyncMethod.Lambda(typeof(CompPlantable), nameof(CompPlantable.CompGetGizmosExtra), 0); // Cancel planting all SyncMethod.Lambda(typeof(Pawn_ConnectionsTracker), nameof(Pawn_ConnectionsTracker.GetGizmos), 3); // Return to healing pod SyncMethod.Lambda(typeof(CompTreeConnection), nameof(CompTreeConnection.CompGetGizmosExtra), 1).SetDebugOnly(); // Spawn dryad SyncMethod.Lambda(typeof(CompTreeConnection), nameof(CompTreeConnection.CompGetGizmosExtra), 2).SetDebugOnly(); // Increase connection strength by 10% SyncMethod.Lambda(typeof(CompTreeConnection), nameof(CompTreeConnection.CompGetGizmosExtra), 3).SetDebugOnly(); // Decrease connection strength by 10% SyncMethod.Lambda(typeof(CompDryadHolder), nameof(CompDryadHolder.CompGetGizmosExtra), 0).SetDebugOnly(); // Complete dryad cocoon action SyncMethod.Lambda(typeof(CompNeuralSupercharger), nameof(CompNeuralSupercharger.CompGetGizmosExtra), 1); // Neural supercharger: allow temporary pawns to use // Biosculpter pod SyncDelegate.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.SelectPawnCycleOption), 0); // Start cycle (should be universal for all cycle types, even modded) SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 1); // Interrupt cycle (eject contents) SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 3); // Toggle auto load nutrition SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 5); // Toggle auto age reversal SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 6).SetDebugOnly(); // Dev complete cycle SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 7).SetDebugOnly(); // Dev advance by 1 day SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 8).SetDebugOnly(); // Dev complete biotuner timer SyncMethod.Lambda(typeof(CompBiosculpterPod), nameof(CompBiosculpterPod.CompGetGizmosExtra), 9).SetDebugOnly(); // Dev fill nutrition and ingredients SyncDelegate.Lambda(typeof(ITab_Pawn_Visitor), nameof(ITab_Pawn_Visitor.FillTab), 1).SetContext(SyncContext.MapSelected).CancelIfNoSelectedMapObjects(); // Select target prisoner ideology SyncDelegate.Lambda(typeof(ITab_Pawn_Visitor), nameof(ITab_Pawn_Visitor.FillTab), 8).SetContext(SyncContext.MapSelected).CancelIfNoSelectedMapObjects(); // Cancel setting slave mode to execution SyncMethod.Lambda(typeof(ShipJob_Wait), nameof(ShipJob_Wait.GetJobGizmos), 0); // Dismiss (unload) shuttle SyncMethod.Lambda(typeof(ShipJob_Wait), nameof(ShipJob_Wait.GetJobGizmos), 1); // Send loaded shuttle SyncMethod.Lambda(typeof(Building_PodLauncher), nameof(Building_PodLauncher.GetGizmos), 0); // Pod launcher gizmo: Build pod SyncMethod.Lambda(typeof(Pawn_CarryTracker), nameof(Pawn_CarryTracker.GetGizmos), 0) .TransformTarget(Serializer.New(t => t.pawn, (Pawn p) => p.carryTracker)); // Drop carried pawn InitRituals(); InitChoiceLetters(); }