예제 #1
0
 public void OnToggleCornerSelect()
 {
     if (system.GetCurrentProjectionCamera().editMode == ProjectionMesh.MeshEditMode.CORNERS)
     {
         system.SetEditMode(ProjectionMesh.MeshEditMode.NONE);
     }
     else
     {
         system.SetEditMode(ProjectionMesh.MeshEditMode.CORNERS);
     }
 }
예제 #2
0
        void Update()
        {
            //don't allow keyboard inputs when input field is focused
            CalibrationManager calibrationManager = system.calibrationManager;

            if (calibrationManager.topRangeInputField.isFocused ||
                calibrationManager.topChokeInputField.isFocused ||
                calibrationManager.bottomRangeInputField.isFocused ||
                calibrationManager.bottomChokeInputField.isFocused ||
                calibrationManager.leftRangeInputField.isFocused ||
                calibrationManager.leftChokeInputField.isFocused ||
                calibrationManager.rightRangeInputField.isFocused ||
                calibrationManager.rightChokeInputField.isFocused ||
                calibrationManager.redInputField.isFocused ||
                calibrationManager.greenInputField.isFocused ||
                calibrationManager.blueInputField.isFocused ||
                calibrationManager.filename.isFocused)
            {
                return;
            }


            ProjectionMesh mesh = system.GetCurrentProjectionCamera();

            #region Visibility Toggles

            if (Input.GetKeyDown(uiToggleKey))
            {
                system.showProjectionWarpGUI = !system.showProjectionWarpGUI;
                system.UpdateProjectionWarpGUI();
            }
            if (Input.GetKeyDown(mouseToggleKey))
            {
                system.showMouseCursor = !system.showMouseCursor;
                system.UpdateCursor();
            }
            if (Input.GetKeyDown(gridToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleBaseGrid();
                }
            }
            if (Input.GetKeyDown(selectedGridToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleSelectedGrid();
                }
            }
            if (Input.GetKeyDown(controlPointsToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleControlPoints();
                }
            }
            if (Input.GetKeyDown(selectedControlPointsToggleKey))
            {
                if (mesh != null)
                {
                    mesh.ToggleSelectedControlPoints();
                }
            }
            #endregion

            #region UI Toggles
            if (Input.GetKeyDown(helpKey))
            {
                system.calibrationManager.OnToggleHelp();
            }

            if (Input.GetKeyDown(noModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.NONE);
            }
            else if (Input.GetKeyDown(cornerModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.CORNERS);
            }
            else if (Input.GetKeyDown(rowModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.ROWS);
            }
            else if (Input.GetKeyDown(columnModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.COLUMNS);
            }
            else if (Input.GetKeyDown(pointModeKey))
            {
                system.SetEditMode(ProjectionMesh.MeshEditMode.POINTS);
            }

            if (Input.GetKeyDown(blendingModeKey))
            {
                system.calibrationManager.OnToggleBlend();
            }
            else if (Input.GetKeyDown(whiteBalanceModeKey))
            {
                system.calibrationManager.OnToggleWhiteBalance();
            }
            #endregion

            #region Projector Selection
            if (Input.GetKeyDown(projectorAKey) || Input.GetKeyDown(projectorAAltKey))
            {
                system.SelectProjector(0, true);
            }
            else if (Input.GetKeyDown(projectorBKey) || Input.GetKeyDown(projectorBAltKey))
            {
                system.SelectProjector(1, true);
            }
            else if (Input.GetKeyDown(projectorCKey) || Input.GetKeyDown(projectorCAltKey))
            {
                system.SelectProjector(2, true);
            }
            else if (Input.GetKeyDown(projectorDKey) || Input.GetKeyDown(projectorDAltKey))
            {
                system.SelectProjector(3, true);
            }
            else if (Input.GetKeyDown(projectorEKey) || Input.GetKeyDown(projectorEAltKey))
            {
                system.SelectProjector(4, true);
            }
            else if (Input.GetKeyDown(projectorFKey) || Input.GetKeyDown(projectorFAltKey))
            {
                system.SelectProjector(5, true);
            }
            else if (Input.GetKeyDown(projectorGKey) || Input.GetKeyDown(projectorGAltKey))
            {
                system.SelectProjector(6, true);
            }
            else if (Input.GetKeyDown(projectorHKey) || Input.GetKeyDown(projectorHAltKey))
            {
                system.SelectProjector(7, true);
            }

            #endregion

            #region Selection Activation
            if (mesh != null)
            {
                if (mesh.editMode != ProjectionMesh.MeshEditMode.NONE)
                {
                    if (Input.GetKeyDown(activateKey))
                    {
                        if (mesh.selectionActive)
                        {
                            mesh.DeactivateSelection();
                        }
                        else
                        {
                            mesh.ActivateSelection();
                        }
                    }
                }
            }

            #endregion

            #region Point Selection and Adjustment

            //corner indexes are at - 0, xDivisions, (xDivisions+1) * yDivisions, (xDivisions+1) * (yDivisions+1)-1
            float adjustmentScale = 0.1f;

            if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
            {
                adjustmentScale = 0.001f;
            }
            if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
            {
                adjustmentScale = 0.01f;
            }
            else if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
            {
                adjustmentScale = 0.1f;
            }

            if (mesh != null)
            {
                switch (mesh.editMode)
                {
                case ProjectionMesh.MeshEditMode.CORNERS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //navigate control point corners
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= ((system.xDivisions + 1) * system.yDivisions);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < system.xDivisions + 1)
                            {
                                mesh.selectedVertex += ((system.xDivisions + 1) * system.yDivisions);
                            }
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex == system.xDivisions || mesh.selectedVertex == ((system.xDivisions + 1) * (system.yDivisions + 1) - 1))
                            {
                                mesh.selectedVertex -= system.xDivisions;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex == 0 || mesh.selectedVertex == ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += system.xDivisions;
                            }
                        }
                    }

                    //move control points
                    else
                    {
                        int cornerIndex = -1;
                        if (mesh.selectedVertex == 0)
                        {
                            cornerIndex = 0;
                        }
                        else if (mesh.selectedVertex == mesh.xDivisions)
                        {
                            cornerIndex = 1;
                        }
                        else if (mesh.selectedVertex == ((mesh.xDivisions + 1) * mesh.yDivisions))
                        {
                            cornerIndex = 2;
                        }
                        else if (mesh.selectedVertex == ((mesh.xDivisions + 1) * (mesh.yDivisions + 1) - 1))
                        {
                            cornerIndex = 3;
                        }

                        Vector2 point = mesh.cornerOffset[cornerIndex];


                        if (Input.GetKeyDown(upKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            mesh.cornerOffset[cornerIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            mesh.cornerOffset[cornerIndex] = Vector2.zero;
                        }
                    }


                    break;

                case ProjectionMesh.MeshEditMode.ROWS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //up and down selects row
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += (system.xDivisions + 1);
                            }
                        }
                    }

                    //move row around
                    else
                    {
                        //figured out which row is being moved
                        int rowIndex = -1;
                        rowIndex = (int)Mathf.Floor(mesh.selectedVertex / (mesh.xDivisions + 1));
                        Vector2 point;
                        int     index;

                        //Vector2 point = mesh.rowOffset[rowIndex];
                        if (Input.GetKeyDown(upKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                            }

                            //mesh.rowOffset[rowIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.rowOffset[rowIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }

                        if (Input.GetKey(zeroOffsetKey))
                        {
                            for (var i = 0; i < mesh.xDivisions + 1; i++)
                            {
                                index = (rowIndex * (mesh.xDivisions + 1)) + i;
                                mesh.pointOffset[index] = Vector2.zero;
                            }
                        }
                    }


                    break;

                case ProjectionMesh.MeshEditMode.COLUMNS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    //left and right selects column
                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != 0)
                            {
                                mesh.selectedVertex -= 1;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != system.xDivisions)
                            {
                                mesh.selectedVertex += 1;
                            }
                        }
                    }

                    //move column around
                    else
                    {
                        //figured out which column is being moved
                        int columnIndex = -1;
                        columnIndex = mesh.selectedVertex % (mesh.xDivisions + 1);
                        Vector2 point;
                        int     index;

                        if (Input.GetKeyDown(upKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                point = mesh.pointOffset[index];
                                mesh.pointOffset[index] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                            }
                            //mesh.columnOffset[columnIndex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            for (var i = 0; i < mesh.yDivisions + 1; i++)
                            {
                                index = (i * (mesh.xDivisions + 1)) + columnIndex;
                                mesh.pointOffset[index] = Vector2.zero;
                            }
                        }
                    }



                    break;

                case ProjectionMesh.MeshEditMode.POINTS:
                    if (mesh.selectedVertex < 0)
                    {
                        mesh.selectedVertex = 0;
                    }

                    if (!mesh.selectionActive)
                    {
                        if (Input.GetKeyDown(upKey))
                        {
                            if (mesh.selectedVertex > system.xDivisions)
                            {
                                mesh.selectedVertex -= (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            if (mesh.selectedVertex < ((system.xDivisions + 1) * system.yDivisions))
                            {
                                mesh.selectedVertex += (system.xDivisions + 1);
                            }
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != 0)
                            {
                                mesh.selectedVertex -= 1;
                            }
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            if (mesh.selectedVertex % (system.xDivisions + 1) != system.xDivisions)
                            {
                                mesh.selectedVertex += 1;
                            }
                        }
                    }
                    else
                    {
                        //figured out which row is being moved

                        Vector2 point = mesh.pointOffset[mesh.selectedVertex];

                        if (Input.GetKeyDown(upKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x, point.y + (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(downKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x, point.y - (0.1f * adjustmentScale));
                        }
                        if (Input.GetKeyDown(leftKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x - (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKeyDown(rightKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = new Vector2(point.x + (0.1f * adjustmentScale), point.y);
                        }
                        if (Input.GetKey(zeroOffsetKey))
                        {
                            mesh.pointOffset[mesh.selectedVertex] = Vector2.zero;
                        }
                    }

                    break;

                default:
                case ProjectionMesh.MeshEditMode.NONE:
                    break;
                }
            }


            #endregion

            if (Input.anyKeyDown)
            {
                //only rebuild when keys have been pressed
                if (mesh != null)
                {
                    mesh.UpdateMeshVertices();
                    mesh.CreateBaseGridLines();
                    mesh.HighlightSelection();
                    mesh.UpdateSelectedLines();
                }
            }
        }