public void Setup(CharacterOfPlr character, Inventory inventory, Equipment equipment, bool isLocalPlayer) { _character = character; _inventory = inventory; _equipment = equipment; _character.PlayerScriptsConnectorr = this; _inventory.PlayerScriptsConnectorr = this; _equipment.PlayerScriptsConnectorr = this; _statsManager = GetComponent <StatsManager>(); _progress = GetComponent <CharacterProgress>(); _statsManager.Player = this; if (isLocalPlayer) { InventoryUI.Instance.SetInventory(_inventory); EquipmentUI.Instance.SetEquipment(_equipment); StatsUI.Instance.SetManager(_statsManager); } if (GetComponent <NetworkIdentity>().isServer) { _character.Stats.Manager = _statsManager; _progress.Manager = _statsManager; } }
public void CmdCreatePlayer() { CharacterOfPlr character = CreateCharacter(); //_controller.SetCharacter(unit.GetComponent<CharacterOfPlr>(), false); Inventory inventory = GetComponent <Inventory>(); Equipment equipment = GetComponent <Equipment>(); _scriptsConnectorr.Setup(character, inventory, equipment, false); _controller.SetCharacter(character, true); }
protected override void DamageWithCombat(GameObject luser) { base.DamageWithCombat(luser); CharacterOfPlr character = luser.GetComponent <CharacterOfPlr>(); if (character != null && !_enemies.Contains(character)) { _enemies.Add(character); } }
public void SetCharacter(CharacterOfPlr characterOfPlr, bool isLocalPlayer) { _characterOfPlr = characterOfPlr; if (isLocalPlayer) { CameraController cameraController = _camera.GetComponent <CameraController>(); if (cameraController) { cameraController.Target = characterOfPlr.transform; } } }
private void HookUnitIdentity(NetworkIdentity unit) { if (isLocalPlayer) { _unitIdentity = unit; CharacterOfPlr character = unit.GetComponent <CharacterOfPlr>(); Equipment equipment = GetComponent <Equipment>(); Inventory inventory = GetComponent <Inventory>(); _scriptsConnectorr.Setup(character, inventory, equipment, true); _controller.SetCharacter(character, true); //character.SetInventory(_inventory); //InventoryUI.Instance.SetInventory(_inventory); } }
public bool PickUp(GameObject luser) { Debug.Log("ItemPickUp::PickUp: pick up " + ItemScriptableObject.Name); CharacterOfPlr character = luser.GetComponent <CharacterOfPlr>(); if (character != null) { if (character.AddToInventory(ItemScriptableObject)) { Destroy(gameObject); //return true; } } return(false); }
//public override void OnStartServer() //{ // GameObject unit = Instantiate(_unitPrefab, transform.position, Quaternion.identity); // NetworkServer.SpawnWithClientAuthority(unit, gameObject); //} public override void OnStartAuthority() { //base.OnStartAuthority(); if (isServer) { CharacterOfPlr character = CreateCharacter(); //_controller.SetCharacter(character, true); //character.SetInventory(_inventory); //InventoryUI.Instance.SetInventory(_inventory); Inventory inventory = GetComponent <Inventory>(); Equipment equipment = GetComponent <Equipment>(); _scriptsConnectorr.Setup(character, inventory, equipment, true); _controller.SetCharacter(character, true); } else { CmdCreatePlayer(); } }