GetExample3() 공개 정적인 메소드

public static GetExample3 ( ) : IGeometry
리턴 IGeometry
예제 #1
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        private void vector3D3Button_Click(object sender, EventArgs e)
        {
            IGeometry geometry = Vector3DExamples.GetExample3();

            DrawUtilities.DrawMultiPatch(_multiPatchGraphicsContainer3D, geometry);
            DrawUtilities.DrawOutline(_outlineGraphicsContainer3D, geometry);

            axSceneControl.SceneGraph.RefreshViewers();
        }
예제 #2
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        public static IGeometry GetExample1()
        {
            const double XOffset = 7.5;
            const double YOffset = 7.5;
            const double ZOffset = -10;

            //Transform3D: Cylinder Repositioned Via Move3D()

            IGeometry geometry = Vector3DExamples.GetExample3();

            ITransform3D transform3D = geometry as ITransform3D;

            transform3D.Move3D(XOffset, YOffset, ZOffset);

            return(geometry);
        }
예제 #3
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        public static IGeometry GetExample2()
        {
            const double XScale = 2;
            const double YScale = 2;
            const double ZScale = 3;

            //Transform3D: Cylinder Scaled Via Scale3D()

            IGeometry geometry = Vector3DExamples.GetExample3();

            //Define Origin At Which Scale Operation Should Be Performed

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            ITransform3D transform3D = geometry as ITransform3D;

            transform3D.Scale3D(originPoint, XScale, YScale, ZScale);

            return(geometry);
        }
예제 #4
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        public static IGeometry GetExample3()
        {
            const double DegreesOfRotation = 45;

            //Transform3D: Cylinder Rotated Around An Axis Via RotateVector3D()

            IGeometry geometry = Vector3DExamples.GetExample3();

            //Construct A Vector3D Corresponding To The Desired Axis Of Rotation

            IVector3D axisOfRotationVector3D = GeometryUtilities.ConstructVector3D(0, 10, 0);

            //Obtain Angle Of Rotation In Radians

            double angleOfRotationInRadians = GeometryUtilities.GetRadians(DegreesOfRotation);

            ITransform3D transform3D = geometry as ITransform3D;

            transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);

            return(geometry);
        }
예제 #5
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        public static IGeometry GetExample4()
        {
            const double XScale            = 0.5;
            const double YScale            = 0.5;
            const double ZScale            = 2;
            const double XOffset           = -5;
            const double YOffset           = -5;
            const double ZOffset           = -8;
            const double DegreesOfRotation = 90;

            //Transform3D: Cylinder Scaled, Rotated, Repositioned Via Move3D(), Scale3D(), RotateVector3D()

            IGeometry geometry = Vector3DExamples.GetExample3();

            ITransform3D transform3D = geometry as ITransform3D;

            //Stretch The Cylinder So It Looks Like A Tube

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            transform3D.Scale3D(originPoint, XScale, YScale, ZScale);

            //Rotate The Cylinder So It Lies On Its Side

            IVector3D axisOfRotationVector3D = GeometryUtilities.ConstructVector3D(0, 10, 0);

            double angleOfRotationInRadians = GeometryUtilities.GetRadians(DegreesOfRotation);

            transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);

            //Reposition The Cylinder So It Is Located Underground

            transform3D.Move3D(XOffset, YOffset, ZOffset);

            return(geometry);
        }
예제 #6
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        public static IGeometry GetExample1()
        {
            //Composite: Multiple, Disjoint Geometries Contained Within A Single MultiPatch

            IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass();

            IMultiPatch multiPatch = multiPatchGeometryCollection as IMultiPatch;

            //Vector3D Example 2

            IGeometry vector3DExample2Geometry = Vector3DExamples.GetExample2();

            ITransform3D vector3DExample2Transform3D = vector3DExample2Geometry as ITransform3D;

            vector3DExample2Transform3D.Move3D(5, 5, 0);

            IGeometryCollection vector3DExample2GeometryCollection = vector3DExample2Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample2GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample2GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            //Vector3D Example 3

            IGeometry vector3DExample3Geometry = Vector3DExamples.GetExample3();

            ITransform3D vector3DExample3Transform3D = vector3DExample3Geometry as ITransform3D;

            vector3DExample3Transform3D.Move3D(5, -5, 0);

            IGeometryCollection vector3DExample3GeometryCollection = vector3DExample3Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample3GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample3GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            //Vector3D Example 4

            IGeometry vector3DExample4Geometry = Vector3DExamples.GetExample4();

            ITransform3D vector3DExample4Transform3D = vector3DExample4Geometry as ITransform3D;

            vector3DExample4Transform3D.Move3D(-5, -5, 0);

            IGeometryCollection vector3DExample4GeometryCollection = vector3DExample4Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample4GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample4GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            //Vector3D Example 5

            IGeometry vector3DExample5Geometry = Vector3DExamples.GetExample5();

            ITransform3D vector3DExample5Transform3D = vector3DExample5Geometry as ITransform3D;

            vector3DExample5Transform3D.Move3D(-5, 5, 0);

            IGeometryCollection vector3DExample5GeometryCollection = vector3DExample5Geometry as IGeometryCollection;

            for (int i = 0; i < vector3DExample5GeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(vector3DExample5GeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            return(multiPatchGeometryCollection as IGeometry);
        }