예제 #1
0
 /// <summary>Get the fertilizer info for a dirt tile and fertilizer type.</summary>
 /// <param name="dirt">The dirt tile to check.</param>
 /// <param name="type">The fertilizer type to check for.</param>
 /// <param name="fertilizer">The fertilizer data.</param>
 /// <returns>Returns whether a valid fertilizer was found.</returns>
 public static bool TryGetFertilizer(this HoeDirt dirt, string type, out FertilizerData fertilizer)
 {
     fertilizer = null;
     return
         (dirt.modData.TryGetValue(type, out string rawLevel) &&
          int.TryParse(rawLevel, out int level) &&
          DirtHelper.TryGetFertilizer(type, level, out fertilizer));
 }
예제 #2
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 /// <summary>Get the fertilizer info for an item ID.</summary>
 /// <param name="itemId">The item ID.</param>
 /// <param name="fertilizer">The fertilizer data.</param>
 /// <returns>Returns whether the item is a recognized fertilizer.</returns>
 public static bool TryGetFertilizer(int itemId, out FertilizerData fertilizer)
 {
     return(DirtHelper.FertilizersById.TryGetValue(itemId, out fertilizer));
 }
예제 #3
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 /// <summary>Get the fertilizer info for a fertilizer type and level.</summary>
 /// <param name="key">The fertilizer type key.</param>
 /// <param name="level">The fertilizer level.</param>
 /// <param name="fertilizer">The fertilizer data.</param>
 /// <returns>Returns whether a valid fertilizer was found.</returns>
 public static bool TryGetFertilizer(string key, int level, out FertilizerData fertilizer)
 {
     return(DirtHelper.FertilizersByKeyAndLevel.TryGetValue($"{key}:{level}", out fertilizer));
 }
예제 #4
0
 /// <summary>Get whether the dirt has any fertilizer of the given type.</summary>
 /// <param name="dirt">The dirt to check.</param>
 /// <param name="fertilizer">The fertilizer data.</param>
 public static bool HasFertilizer(this HoeDirt dirt, FertilizerData fertilizer)
 {
     return(fertilizer != null && dirt.HasFertilizer(fertilizer.Key));
 }