private void OnEnable()
        {
            // Initialize the Charcter Assets editor GUI
            m_GUI = new CharacterAssetEditorGUI(null, Repaint);

            // Make the window display the settings of the selected Character asset, even if the selection changes
            OnSelectionChange();
            Selection.selectionChanged += OnSelectionChange;
        }
 private void OnEnable()
 {
     // Initialize the asset's editor GUI
     m_GUI = new CharacterAssetEditorGUI(Target, Repaint);
 }