public override void onInit() { lgSelfPlayer.instance = this; this.g_mgr.g_gameM.addEventListenerCL("LG_JOIN_WORLD", 3034u, new Action <GameEvent>(this.onJoinWorld)); this.g_mgr.g_gameM.addEventListenerCL("LG_MAP", 2160u, new Action <GameEvent>(this.onChangeMap)); this.g_mgr.g_netM.addEventListener(40u, new Action <GameEvent>(this.onDetailInfoChangeRes)); this.g_mgr.g_netM.addEventListener(32u, new Action <GameEvent>(this.onSelfAttChange)); this.g_mgr.g_netM.addEventListener(61u, new Action <GameEvent>(this.onModExpRes)); }
public void useSkill(uint skillid, uint sklvl, bool force = false, LGAvatarGameInst mon = null) { float time = Time.time; bool flag = time - this.lastSkillUseTimer < 0.2f; if (!flag) { this.lastSkillUseTimer = time; lgSelfPlayer instance = lgSelfPlayer.instance; bool flag2 = !instance.canAttack() && !force; if (!flag2) { bool flag3 = mon == null; LGAvatarGameInst lGAvatarGameInst; if (flag3) { lGAvatarGameInst = skillbar.getAttackTarget(9999999); } else { lGAvatarGameInst = mon; } bool flag4 = this.autofighting && lGAvatarGameInst == null; if (!flag4) { bool flag5 = skillid != 1001u; if (flag5) { instance.attack(lGAvatarGameInst, false, skillid); } else { float num = (float)muNetCleint.instance.CurServerTimeStampMS; bool flag6 = this._cur_truns_tm + this._turns_Interval < num || this.curNormalSkillTurn == 2u || (lGAvatarGameInst != null && this.lastIId != lGAvatarGameInst.iid); if (flag6) { bool flag7 = lGAvatarGameInst != null; if (flag7) { this.lastIId = lGAvatarGameInst.iid; } this.curNormalSkillTurn = 0u; } else { this.curNormalSkillTurn += 1u; } uint skillid2 = skillid + this.curNormalSkillTurn; this._cur_truns_tm = num; instance.attack(lGAvatarGameInst, false, skillid2); } } } } }
public bool eqpchk(lgSelfPlayer self, Variant attchk, gameManager mgr) { bool flag = this._selfPlayer == null; if (flag) { this._selfPlayer = self; } bool flag2 = this.g_mgr == null; if (flag2) { this.g_mgr = mgr; } string str = attchk["name"]; string key = "check_" + str; bool flag3 = !this.checkMethod.ContainsKey(key); return(flag3 || this.checkMethod[key](attchk)); }
public bool attchk(lgSelfPlayer self, Variant attchk, gameManager mgr = null) { Variant variant = self.get_value(attchk["name"]); bool flag = attchk["name"] == "carr"; bool result; if (flag) { result = lgSelfPlayer.check_carr(attchk["and"], self.data); } else { bool flag2 = attchk["name"] == "autofinlvl"; if (flag2) { result = (variant != null); } else { bool flag3 = attchk.ContainsKey("have"); if (flag3) { bool isArr = variant.isArr; if (isArr) { bool flag4 = variant._arr.IndexOf(attchk["have"]) != -1; if (flag4) { result = true; return(result); } } else { bool flag5 = variant == attchk["have"]; if (flag5) { result = true; return(result); } } } bool isArr2 = variant.isArr; if (isArr2) { result = false; } else { bool flag6 = attchk.ContainsKey("equal"); if (flag6) { bool flag7 = variant == attchk["equal"]; result = flag7; } else { bool flag8 = attchk.ContainsKey("min") || attchk.ContainsKey("max"); if (flag8) { bool flag9 = attchk.ContainsKey("min"); if (flag9) { bool flag10 = variant < attchk["min"]; if (flag10) { result = false; return(result); } } bool flag11 = attchk.ContainsKey("max"); if (flag11) { bool flag12 = variant > attchk["max"]; if (flag12) { result = false; return(result); } } result = true; } else { result = false; } } } } } return(result); }
public bool is_can_trans_job() { lgSelfPlayer g_selfPlayer = (this.g_mgr.g_gameM as muLGClient).g_selfPlayer; int carr = g_selfPlayer.data["carr"]; int num = g_selfPlayer.data["carrlvl"]; Variant carrlvl = (this.g_mgr.g_gameConfM as muCLientConfig).svrGeneralConf.GetCarrlvl(carr); bool flag = carrlvl != null; bool result; if (flag) { foreach (Variant current in carrlvl["carrlvl"]._arr) { bool flag2 = num + 1 == current["lvl"]._int; if (flag2) { foreach (Variant current2 in current["attchk"]._arr) { bool flag3 = "level" == current2["name"]._str; if (flag3) { int num2 = g_selfPlayer.data["level"]; bool flag4 = num2 < current2["min"]._int; if (flag4) { result = false; return(result); } } else { bool flag5 = "carrlvl" == current2["name"]._str; if (flag5) { bool flag6 = num != current2["equal"]._int; if (flag6) { result = false; return(result); } } else { bool flag7 = "resetlvl" == current2["name"]._str; if (flag7) { int num3 = g_selfPlayer.data["resetlvl"]; bool flag8 = num3 == current2["equal"]._int; if (flag8) { result = false; return(result); } } else { bool flag9 = "finmis" == current2["name"]._str; if (flag9) { Variant missions = (this.g_mgr.g_gameConfM as muCLientConfig).svrMisConf.get_missions(); bool flag10 = missions != null; if (flag10) { uint num4 = current2["equal"]; Variant variant = missions[num4]; bool flag11 = variant != null; if (flag11) { bool flag12 = (this.g_mgr.g_gameM as muLGClient).g_missionCT.is_mis_has_complete((int)num4); bool flag13 = !flag12; if (flag13) { result = false; return(result); } } } } } } } } result = true; return(result); } } } result = false; return(result); }
public bool CanShowIcon() { lgSelfPlayer g_selfPlayer = (this.g_mgr.g_gameM as muLGClient).g_selfPlayer; int carr = g_selfPlayer.data["carr"]; int num = g_selfPlayer.data["carrlvl"]; bool flag = num == 3; bool result; if (flag) { result = false; } else { bool flag2 = num == 0; if (flag2) { Variant carrlvl = (this.g_mgr.g_gameConfM as muCLientConfig).svrGeneralConf.GetCarrlvl(carr); bool flag3 = carrlvl != null; if (flag3) { foreach (Variant current in carrlvl["carrlvl"]._arr) { bool flag4 = num + 1 == current["lvl"]; if (flag4) { foreach (Variant current2 in current["attchk"]._arr) { bool flag5 = "level" == current2["name"]; if (flag5) { int num2 = g_selfPlayer.data["level"]; bool flag6 = num2 < current2["min"]._int; if (flag6) { result = false; return(result); } } else { bool flag7 = "carrlvl" == current2["name"]._str; if (flag7) { bool flag8 = num != current2["equal"]._int; if (flag8) { result = false; return(result); } } } } result = true; return(result); } } } } result = true; } return(result); }