private void doAtt(lHurt lHurtD) { bool flag = lHurtD.Count == 0; if (!flag) { float time = Time.time; this.curTick = 0; List <HurtData> l = lHurtD.l; for (int i = 0; i < l.Count; i++) { HurtData hurtData = l[i]; bool flag2 = time - hurtData.timer > 2f; if (flag2) { bool flag3 = hurtData.play(lHurtD.maxComboNum); bool flag4 = flag3; if (flag4) { lHurtD.l.Remove(hurtData); i--; } } } } }
public void onAttackHanle(BaseRole go, int skillid) { bool flag = !this.dHurt.ContainsKey(go); if (!flag) { lHurt lHurt = this.dHurt[go]; bool flag2 = lHurt.Count == 0; if (!flag2) { List <HurtData> l = lHurt.l; for (int i = 0; i < l.Count; i++) { HurtData hurtData = l[i]; bool flag3 = hurtData.play(lHurt.maxComboNum); bool flag4 = flag3; if (flag4) { i--; l.Remove(hurtData); } } } } }
private void onUpdate(float s) { this.curTick++; bool flag = this.curTick < 40; if (!flag) { float time = Time.time; BaseRole baseRole = null; foreach (BaseRole current in this.dHurt.Keys) { lHurt lHurt = this.dHurt[current]; this.doAtt(lHurt); bool flag2 = baseRole == null && lHurt.Count == 0 && time - lHurt.lastTimer > 5f; if (flag2) { baseRole = current; } } bool flag3 = baseRole != null; if (flag3) { this.dHurt.Remove(baseRole); } } }
private void doAtt(lHurt lHurtD) { if (lHurtD.Count == 0) { return; } float t = Time.time; curTick = 0; List <HurtData> list = lHurtD.l; for (int i = 0; i < list.Count; i++) { HurtData d = list[i]; if (t - d.timer > 2.0f) { bool needdel = d.play(lHurtD.maxComboNum); if (needdel) { lHurtD.l.Remove(d); i--; } } } }
void onUpdate(float s) { curTick++; if (curTick < 40) { return; } float t = Time.time; BaseRole needRemoveKey = null; foreach (BaseRole go in dHurt.Keys) { lHurt lHurtD = dHurt[go]; doAtt(lHurtD); if (needRemoveKey == null && lHurtD.Count == 0 && t - lHurtD.lastTimer > 5f) { needRemoveKey = go; } } if (needRemoveKey != null) { dHurt.Remove(needRemoveKey); } }
public void onAttackHanle(BaseRole go, int skillid) { BaseRole temp = go; if (!dHurt.ContainsKey(temp)) { return; } lHurt lHurtD = dHurt[temp]; if (lHurtD.Count == 0) { return; } List <HurtData> list = lHurtD.l; for (int i = 0; i < list.Count; i++) { HurtData d = list[i]; bool needdel = d.play(lHurtD.maxComboNum); if (needdel) { i--; list.Remove(d); } } //if (lHurtD.Count == 0) // lHurtD.maxComboNum = 0; //if (lHurtD.maxComboNum > 0) // lHurtD.maxComboNum--; }
public void setHurt(BaseRole from, BaseRole to, hurtInfo hurtD, bool useCombo = false) { // debug.Log("setHurt!!! " + hurtD["dmg"] + "" + hurtD["frm_iid"] + " " + hurtD["to_iid"]); if (!dHurt.ContainsKey(from)) { dHurt[from] = new lHurt(); } HurtData d = new HurtData(to, hurtD, useCombo); dHurt[from].add(d); }
public void onAttackBeginHanle(BaseRole go, int num) { // debug.Log("onAttackBeginHanle!!!" + num); BaseRole temp = go; if (!dHurt.ContainsKey(temp)) { dHurt[temp] = new lHurt(); } // List<HurtData> list = dHurt[temp].l; //if (list.Count > 0) //{ // for (int i = 0; i < list.Count; i++) // { // HurtData d = list[i]; // d.playRest(); // } // list.Clear(); //} dHurt[temp].maxComboNum = num; }