예제 #1
0
        public void jump(SkillXmlData jumpDta, LGAvatarGameInst to_lc)
        {
            base.stop();
            base.RotationToPt(to_lc.x, to_lc.y);
            Transform transform = to_lc.gameObj.transform;

            this.pGameobject.transform.position = transform.position;
            this.setPos(to_lc.x, to_lc.y);
            Vector3 position  = this.gameObj.transform.position;
            Vector3 position2 = transform.position;
            float   num       = Vector3.Distance(position, position2);
            Vector3 end       = Vector3.Lerp(position, position2, (float)((double)num - 1.5) / num);
            bool    flag      = jumpDta.jump_canying != "null";

            if (flag)
            {
                MapEffMgr.getInstance().playMoveto(jumpDta.jump_canying, position, end, 0.4f);
            }
            bool flag2 = jumpDta.eff != "null";

            if (flag2)
            {
                MapEffMgr.getInstance().play(jumpDta.eff, transform.position, transform.rotation, 0f, null);
            }
        }
예제 #2
0
        private bool attackEnemy(LGAvatarGameInst lga, bool smartSkill = false, uint skilid = 0u, bool needjump = false)
        {
            Variant data = lga.data;
            bool    flag = !data.ContainsKey("iid");
            bool    result;

            if (flag)
            {
                result = false;
            }
            else
            {
                base.operationLgAvatarSet(lga);
                this._castSkilid = skilid;
                this._smartSkil  = smartSkill;
                if (smartSkill)
                {
                    skilid = this.getSkilSmart();
                }
                bool flag2 = skilid > 0u;
                if (flag2)
                {
                    result = this.castSkill(skilid, needjump);
                }
                else
                {
                    this._singleAttackFlag = true;
                    uint @uint = data["iid"]._uint;
                    base.play_animation("a16", 2);
                    result = true;
                }
            }
            return(result);
        }
예제 #3
0
        protected void operationLgAvatarSet(LGAvatarGameInst lga)
        {
            bool flag = base.lgMainPlayer.selectTarget != null;

            if (flag)
            {
            }
            bool flag2 = !base.isMainPlayer();

            if (flag2)
            {
                base.lgMainPlayer.selectTarget = lga;
            }
            bool flag3 = this._selectLgAvatar != null;

            if (flag3)
            {
                this._selectLgAvatar.removeEventListener(2205u, new Action <GameEvent>(this.operationLgaDie));
                this._selectLgAvatar.removeEventListener(2285u, new Action <GameEvent>(this.operationLgaDie));
            }
            this._selectLgAvatar = lga;
            bool flag4 = this._selectLgAvatar == null;

            if (!flag4)
            {
                this._selectLgAvatar.addEventListener(2205u, new Action <GameEvent>(this.operationLgaDie));
                this._selectLgAvatar.addEventListener(2285u, new Action <GameEvent>(this.operationLgaDie));
                bool flag5 = !this._selectLgAvatar.isMainPlayer();
                if (flag5)
                {
                }
            }
        }
예제 #4
0
        public void playSkillAction(uint sid, string eff = null, LGAvatarGameInst to_lc = null)
        {
            bool destroy = base.destroy;

            if (!destroy)
            {
                this._isCastingSkill = true;
                this._curCastingTm   = (float)this.g_mgr.g_netM.CurServerTimeStampMS;
                bool flag = base.IsMoving();
                if (flag)
                {
                    base.stop();
                }
                bool flag2 = to_lc != null;
                if (flag2)
                {
                    bool flag3 = to_lc != this;
                    if (flag3)
                    {
                        base.RotationToPt(to_lc.x, to_lc.y);
                    }
                }
                Variant data = this.data;
                base.play_animation(string.Concat(sid), 1);
                bool flag4 = eff != null;
                if (flag4)
                {
                    MapEffMgr.getInstance().play(eff, this.pGameobject.transform, 450f - this.lg_ori_angle, 0f);
                }
            }
        }
예제 #5
0
        public override void initLg(lgGDBase lgbase)
        {
            bool flag = lgbase is LGAvatarGameInst;

            if (flag)
            {
                this.lgAvatar = (lgbase as LGAvatarGameInst);
            }
        }
예제 #6
0
        public void useSkill(uint skillid, uint sklvl, bool force = false, LGAvatarGameInst mon = null)
        {
            float time = Time.time;
            bool  flag = time - this.lastSkillUseTimer < 0.2f;

            if (!flag)
            {
                this.lastSkillUseTimer = time;
                lgSelfPlayer instance = lgSelfPlayer.instance;
                bool         flag2    = !instance.canAttack() && !force;
                if (!flag2)
                {
                    bool             flag3 = mon == null;
                    LGAvatarGameInst lGAvatarGameInst;
                    if (flag3)
                    {
                        lGAvatarGameInst = skillbar.getAttackTarget(9999999);
                    }
                    else
                    {
                        lGAvatarGameInst = mon;
                    }
                    bool flag4 = this.autofighting && lGAvatarGameInst == null;
                    if (!flag4)
                    {
                        bool flag5 = skillid != 1001u;
                        if (flag5)
                        {
                            instance.attack(lGAvatarGameInst, false, skillid);
                        }
                        else
                        {
                            float num   = (float)muNetCleint.instance.CurServerTimeStampMS;
                            bool  flag6 = this._cur_truns_tm + this._turns_Interval < num || this.curNormalSkillTurn == 2u || (lGAvatarGameInst != null && this.lastIId != lGAvatarGameInst.iid);
                            if (flag6)
                            {
                                bool flag7 = lGAvatarGameInst != null;
                                if (flag7)
                                {
                                    this.lastIId = lGAvatarGameInst.iid;
                                }
                                this.curNormalSkillTurn = 0u;
                            }
                            else
                            {
                                this.curNormalSkillTurn += 1u;
                            }
                            uint skillid2 = skillid + this.curNormalSkillTurn;
                            this._cur_truns_tm = num;
                            instance.attack(lGAvatarGameInst, false, skillid2);
                        }
                    }
                }
            }
        }
예제 #7
0
        protected void operationLgAvatarClear()
        {
            bool flag = this._selectLgAvatar == null;

            if (!flag)
            {
                this.onOperationLgaClear();
                this._selectLgAvatar.removeEventListener(2285u, new Action <GameEvent>(this.operationLgaDie));
                this._selectLgAvatar = null;
            }
        }
예제 #8
0
        public void rotationToPt(LGAvatarGameInst av)
        {
            bool flag = av == null;

            if (!flag)
            {
                Vector3 vector  = GRMap.GAME_CAM_CAMERA.WorldToScreenPoint(av.gameObj.transform.position);
                Vector3 vector2 = GRMap.GAME_CAM_CAMERA.WorldToScreenPoint(lgSelfPlayer.instance.pGameobject.transform.position);
                float   z       = (float)(Math.Atan2((double)(vector.y - vector2.y), (double)(vector.x - vector2.x)) * 57.295779513082323) - 90f;
                this.rect.eulerAngles = new Vector3(0f, 0f, z);
            }
        }
예제 #9
0
        private bool isInJumpRange(LGAvatarGameInst avatar)
        {
            bool flag = this.jumpSkilld == null;

            if (flag)
            {
                this.jumpSkilld = ModelBase <SkillModel> .getInstance().getSkillData(1008u);
            }
            bool flag2 = this.jumpSkilld == null;

            return(!flag2 && base.IsInRange(avatar, this.jumpSkilld.range, false));
        }
예제 #10
0
        protected virtual void playSkill(uint sid, int sex, uint toIID, float tx = 0f, float ty = 0f)
        {
            bool destroy = base.destroy;

            if (!destroy)
            {
                SkillXmlData skillXml = ModelBase <SkillModel> .getInstance().getSkillXml(sid);

                bool flag = skillXml.target_type == 1;
                if (flag)
                {
                    LGAvatarGameInst lGAvatarGameInst = base.get_Character_by_iid(toIID);
                    bool             useJump          = skillXml.useJump;
                    if (useJump)
                    {
                        bool flag2 = lGAvatarGameInst != null;
                        if (flag2)
                        {
                            this.jump(skillXml, lGAvatarGameInst);
                        }
                    }
                    else
                    {
                        bool flag3 = toIID > 0u;
                        if (flag3)
                        {
                            bool flag4 = lGAvatarGameInst != null && lGAvatarGameInst != this;
                            if (flag4)
                            {
                                base.RotationToPt(lGAvatarGameInst.x, lGAvatarGameInst.y);
                            }
                        }
                        this.playSkillAction(sid, (sex == 0) ? skillXml.eff : skillXml.eff_female, lGAvatarGameInst);
                    }
                }
                bool flag5 = skillXml.target_type == 2;
                if (flag5)
                {
                    bool useJump2 = skillXml.useJump;
                    if (useJump2)
                    {
                        this.jump(skillXml, tx, ty);
                        this.playSkillAction(sid, null, null);
                    }
                    else
                    {
                        base.RotationToPt(tx, ty);
                        this.playSkillAction(sid, (sex == 0) ? skillXml.eff : skillXml.eff_female, null);
                    }
                }
            }
        }
예제 #11
0
        public LGAvatarGameInst get_Character_by_iid(uint iid)
        {
            if (iid == selfInfo.mainPlayerInfo["iid"]._uint)
            {
                return(lgMainPlayer);
            }
            LGAvatarGameInst lga = lgMonsters.get_mon_by_iid(iid);

            if (lga == null)
            {
                lga = lgOthers.get_player_by_iid(iid);
            }
            return(lga);
        }
예제 #12
0
        private void onUpdate(float s)
        {
            bool flag = InterfaceMgr.ui_Camera_cam == null || GRMap.GAME_CAM_CAMERA == null;

            if (!flag)
            {
                bool flag2 = this.role == null || this.role.IsDie();
                if (flag2)
                {
                    this.role = LGMonsters.instacne.getNearMon(1000);
                }
                bool flag3 = this.role == null;
                if (flag3)
                {
                    this.hideIt();
                }
                else
                {
                    try
                    {
                        bool flag4 = this.role.pGameobject == null;
                        if (flag4)
                        {
                            this.role = null;
                            this.hideIt();
                            return;
                        }
                    }
                    catch (Exception var_6_9D)
                    {
                        this.role = null;
                        this.hideIt();
                        return;
                    }
                    LGAvatarGameInst lGAvatarGameInst = this.role;
                    float            distance         = this.getDistance(lGAvatarGameInst);
                    bool             flag5            = lGAvatarGameInst != null && !lGAvatarGameInst.IsDie() && distance > 300f;
                    if (flag5)
                    {
                        this.showIt();
                        this.rotationToPt(lGAvatarGameInst);
                    }
                    else
                    {
                        this.hideIt();
                    }
                }
            }
        }
예제 #13
0
        public float getEffAngle(Variant rotate, LGAvatarGameInst frm_lc, LGAvatarGameInst to_lc)
        {
            bool  flag = rotate == null;
            float result;

            if (flag)
            {
                result = 0f;
            }
            else
            {
                float num   = 0f;
                int   @int  = rotate["tp"]._int;
                bool  flag2 = 1 == @int;
                if (flag2)
                {
                    bool flag3 = frm_lc == null || to_lc == null;
                    if (flag3)
                    {
                        result = num;
                        return(result);
                    }
                    Vec2 vec = new Vec2(to_lc.x - frm_lc.x, to_lc.y - frm_lc.y);
                    num = (float)vec.angleBetween(GameConstant.EFF_DEF_ORI);
                    bool flag4 = to_lc.x < frm_lc.x;
                    if (flag4)
                    {
                        num = -num;
                    }
                }
                else
                {
                    bool flag5 = frm_lc == null;
                    if (flag5)
                    {
                        result = num;
                        return(result);
                    }
                    num = (float)(1.5707963267948966 - (double)frm_lc.lg_ori_angle * 3.1415926535897931 / 180.0);
                }
                result = num;
            }
            return(result);
        }
예제 #14
0
        private bool attackFriend(LGAvatarGameInst lga, uint skilid)
        {
            base.operationLgAvatarSet(lga);
            bool flag = skilid > 0u;
            bool result;

            if (flag)
            {
                result = this.castSkill(skilid, false);
            }
            else
            {
                this._singleAttackFlag = true;
                uint @uint = this.data["iid"]._uint;
                base.play_animation("a16", 2);
                result = true;
            }
            return(result);
        }
예제 #15
0
        public LGAvatarGameInst get_Character_by_iid(uint iid)
        {
            bool             flag = iid == this.selfInfo.mainPlayerInfo["iid"]._uint;
            LGAvatarGameInst result;

            if (flag)
            {
                result = this.lgMainPlayer;
            }
            else
            {
                LGAvatarGameInst lGAvatarGameInst = this.lgMonsters.get_mon_by_iid(iid);
                bool             flag2            = lGAvatarGameInst == null;
                if (flag2)
                {
                    lGAvatarGameInst = this.lgOthers.get_player_by_iid(iid);
                }
                result = lGAvatarGameInst;
            }
            return(result);
        }
예제 #16
0
        public override bool attack(LGAvatarGameInst lga, bool smartSkill = false, uint skilid = 0u)
        {
            bool flag = lga == null;
            bool result;

            if (flag)
            {
                bool flag2 = skilid > 0u;
                if (flag2)
                {
                    this.castSkill(skilid, false);
                }
                else
                {
                    base.play_animation("a16", 1);
                }
                result = false;
            }
            else
            {
                bool flag3 = !smartSkill && skilid <= 0u;
                if (flag3)
                {
                    skilid = this.getCurDefSkill();
                }
                SkillData skillData = ModelBase <SkillModel> .getInstance().getSkillData(skilid);

                bool needjump = false;
                bool flag4    = skillData.xml.target_type == 1 && !base.isInSkillRange(lga, skillData);
                if (flag4)
                {
                    int num  = (int)lga.x - (int)this.x;
                    int num2 = (int)lga.y - (int)this.y;
                }
                bool flag5 = this.CanAttack(lga);
                result = (flag5 && this.attackEnemy(lga, smartSkill, skilid, needjump));
            }
            return(result);
        }
예제 #17
0
 public override void onClosed()
 {
     this.role = null;
     (CrossApp.singleton.getPlugin("processManager") as processManager).removeProcess(this.process, false);
     base.onClosed();
 }
예제 #18
0
 public float getDistance(LGAvatarGameInst avatar)
 {
     return(Math.Abs(lgSelfPlayer.instance.x - avatar.x) + Math.Abs(lgSelfPlayer.instance.y - avatar.y));
 }
예제 #19
0
        public void onAttchange(Variant msgData)
        {
            debug.Log("onAttchange::" + msgData.dump());
            BaseRole role = getRole(msgData["iid"]);

            if (role == null)
            {
                return;
            }

            //if (msgData.ContainsKey("hpadd") && msgData["hpadd"].ContainsKey("die") && msgData["hpadd"]["die"]._bool)
            //    role.Die(msgData);

            bool isUser = role.m_isMain;

            if (msgData.ContainsKey("speed") && role is ProfessionRole)
            {
                var pro = (role as ProfessionRole);

                pro.speed = msgData["speed"]._int;

                if (isUser)
                {
                    PlayerModel.getInstance().speed = pro.speed;
                }
            }

            uint             frm_iid = 0;
            LGAvatarGameInst frm_lc  = null;

            if (msgData.ContainsKey("hpchange"))
            {
                Variant hpchanged = msgData["hpchange"];
                int     hpchange  = hpchanged["hpchange"];
                int     curhp     = hpchanged["hp_left"];
                Variant d         = new Variant();
                if (isUser)
                {
                    PlayerModel.getInstance().modHp(curhp);
                }
                if (hpchange > 0)
                {
                    role.modHp(curhp);
                    if (isUser)
                    {
                        FightText.play(FightText.HEAL_TEXT, role.getHeadPos(), hpchange);
                    }
                    if (healEff == null)
                    {
                        healEff = GAMEAPI.ABFight_LoadPrefab("FX_comFX_fuwenFX_FX_fuwen_chuyong");
                    }
                    if (healEff != null && role is ProfessionRole)
                    {
                        GameObject fx_inst = GameObject.Instantiate(healEff) as GameObject;
                        GameObject.Destroy(fx_inst, 1f);
                        fx_inst.transform.SetParent(role.m_curModel, false);
                    }
                    if (msgData.ContainsKey("rune_ids"))
                    {
                        List <Variant> l = msgData["rune_ids"]._arr;
                        foreach (Variant rune_id in l)
                        {
                            FightText.play(FightText.ADD_IMG_TEXT, role.getHeadPos(), hpchange, false, rune_id);
                        }
                    }
                }
                else if (hpchange < 0)
                {
                    frm_iid = hpchanged["frm_iid"];
                    BaseRole frm = RoleMgr._instance.getRole(frm_iid);

                    if (msgData.ContainsKey("rune_ids"))
                    {
                        Variant rune = msgData["rune_ids"];
                        if (rune.Count > 0)
                        {
                            int            id_rune = rune[0];
                            List <Variant> l       = msgData["rune_ids"]._arr;
                            foreach (Variant rune_id in l)
                            {
                                role.onServerHurt(-hpchange, curhp, hpchanged["die"], frm, id_rune);
                            }
                        }
                    }
                }
            }

            if (msgData.ContainsKey("mpchange"))
            {
                Variant mpchanged = msgData["mpchange"];
                int     mpchange  = mpchanged["mpchange"];
                int     curmp     = mpchanged["mp_left"];
                if (isUser)
                {
                    PlayerModel.getInstance().modMp(curmp);
                }
            }
            if (msgData.ContainsKey("pk_state"))
            {
                int pkstate = msgData["pk_state"];
                switch (pkstate)
                {
                case 0:
                    role.m_ePK_Type = PK_TYPE.PK_PEACE;
                    break;

                case 1:
                    role.m_ePK_Type = PK_TYPE.PK_PKALL;
                    break;

                case 2:
                    role.m_ePK_Type = PK_TYPE.PK_TEAM;
                    break;

                case 3:
                    role.m_ePK_Type = PK_TYPE.PK_LEGION;
                    break;

                case 4:
                    role.m_ePK_Type = PK_TYPE.PK_HERO;
                    break;

                case 5:
                    role.m_ePK_Type = PK_TYPE.Pk_SPOET;
                    break;
                }
                ;
            }
            if (msgData.ContainsKey("clanid"))
            {
                role.m_unLegionID = msgData["clanid"];
            }
            if (msgData.ContainsKey("teamid"))
            {
                role.m_unTeamID = msgData["teamid"];

                if (isUser)
                {
                    PlayerModel.getInstance().teamid = role.m_unTeamID;

                    PlayerNameUIMgr.getInstance().refeshHpColor();
                }
                else
                {
                    PlayerNameUIMgr.getInstance().refeshHpColor(role);
                }
            }

            if (msgData.ContainsKey("rune_ids"))
            {
                List <Variant> l = msgData["rune_ids"]._arr;
                foreach (Variant rune_id in l)
                {
                    GameObject eff = EffMgr.getRuneEff(rune_id._int);
                    if (eff != null)
                    {
                        GameObject fx_inst = GameObject.Instantiate(eff) as GameObject;
                        GameObject.Destroy(fx_inst, 2f);
                        fx_inst.transform.SetParent(role.m_curModel, false);
                    }
                }
                //if (!msgData.ContainsKey("hpchange"))
                //{
                //    foreach (Variant rune_id in l)
                //    {
                //        FightText.play(FightText.IMG_TEXT, role.getHeadPos(), 0, false, rune_id);
                //    }
                //}
            }

            if (msgData.ContainsKey("sprite_flag"))
            {
                uint call = msgData["sprite_flag"];
                uint iid  = msgData["iid"];
                var  vv   = MonsterMgr._inst.getMonster(iid);
                if (vv != null)
                {
                    SkinnedMeshRenderer render = vv.m_curModel.FindChild("body").GetComponent <SkinnedMeshRenderer>();
                    switch (call)
                    {
                    case 0:
                        foreach (var v in render.sharedMaterials)
                        {
                            v.shader = Shader.Find("A3/A3_Char_Streamer_H");
                            v.SetColor("_RimColor", new Color(0, 0, 0, 0));
                            v.SetFloat("_RimWidth", 0f);
                        }
                        break;

                    case 1:
                        render.sharedMaterial = U3DAPI.U3DResLoad <Material>("default/monster_1021_heite_gold");
                        break;
                    }
                }
            }

            if (isUser == false)
            {
                if (msgData.ContainsKey("dress"))
                {
                    var _role = role as ProfessionRole;

                    _role.rideId = msgData.getValue("dress")._int;

                    if (msgData.getValue("mount")._uint == (uint)RIDESTATE.UP && _role != null)
                    {
                        _role.ridestate = RIDESTATE.UP;

                        if (_role.invisible == false && _role.dianjiTime == -1 && _role.isUp == false)
                        {
                            _role.ChangeRideState(true);
                        }

                        //_role.set_Ride( msgData.getValue( "dress" )._int);
                    }

                    else if (msgData.getValue("mount")._uint == ( uint )RIDESTATE.Down && _role != null)
                    {
                        _role.ridestate = RIDESTATE.Down;

                        _role.Remove_Ride();
                    }
                }
            } //其他玩家坐骑切换

            //if (msgData.ContainsKey("speed"))
            //    role.modSpeed(msgData["speed"]._int);

            //if (msgData.ContainsKey("maxhp"))
            //{
            //    int maxhp = msgData["maxhp"];
            //    role.modMaxHp(maxhp);
            //    if (isUser)
            //    {
            //        PlayerModel.getInstance().max_hp = maxhp;
            //    }
            //}

            //if (msgData.ContainsKey("maxdp"))
            //    role.modMaxDp(msgData["maxdp"]._int);

            //if (msgData.ContainsKey("in_pczone"))
            //{
            //    if (role.isMainPlayer())
            //    {
            //        if (msgData["in_pczone"]._bool)
            //        {
            //           // lgGeneral.PKStateChange(0);需要切换pk模式 lucisa
            //        }
            //        lguiMain.PczoneChange(msgData["in_pczone"]._bool);
            //    }
            //    this.in_pczone = msgData["in_pczone"]._bool;

            //}
            //if (msgData.ContainsKey("follow"))
            //{
            //    this.follow = msgData["follow"]._bool;
            //}
            //if (msgData.ContainsKey("ghost"))
            //{
            //    this.ghost = msgData["ghost"]._bool;
            //}
            //if (msgData.ContainsKey("ride_mon_id"))
            //{
            //    this.ride_mon = msgData["ride_mon_id"];//坐骑 lucisa
            //}
        }
예제 #20
0
        public void OnHurt(Variant data, LGAvatarGameInst frm_c)
        {
            bool flag  = base.isMainPlayer();
            bool flag2 = false;
            bool flag3 = false;
            bool flag4 = frm_c != null;

            if (flag4)
            {
                flag2 = frm_c.isMainPlayer();
                flag3 = (frm_c is LGAvatarHero && ((LGAvatarHero)frm_c).isUserOwnHero);
            }
            int  id    = data.ContainsKey("skill_id") ? data["skill_id"]._int : 0;
            bool flag5 = data.ContainsKey("isdie") && data["isdie"]._bool;
            bool flag6 = data.ContainsKey("dmg") && data["dmg"]._int != 0;

            if (flag6)
            {
                int  num   = -data["dmg"]._int;
                int  num2  = 0;
                bool flag7 = data.ContainsKey("hprest");
                if (flag7)
                {
                    num2 = data["hprest"];
                }
                bool flag8 = flag;
                if (flag8)
                {
                    ModelBase <PlayerModel> .getInstance().modHp(num2);

                    SkillXmlData skillXml = ModelBase <SkillModel> .getInstance().getSkillXml((uint)id);

                    bool hitfall = skillXml.hitfall;
                    if (hitfall)
                    {
                        base.setMeshAni("hitfall", 1);
                    }
                }
                else
                {
                    bool flag9 = this is LGAvatarHero;
                    if (flag9)
                    {
                        uint mid = this.getMid();
                    }
                }
                this.modHp(num2);
            }
            else
            {
                bool flag10 = data.ContainsKey("hpadd");
                if (flag10)
                {
                    int @int   = data["hpadd"]._int;
                    int hprest = data["hprest"];
                    this.modHp(data["hprest"]);
                    bool flag11 = flag;
                    if (flag11)
                    {
                        ModelBase <PlayerModel> .getInstance().modHp(hprest);
                    }
                }
            }
            bool flag12 = flag5;

            if (flag12)
            {
                bool flag13 = !flag2 && !flag3;
                if (flag13)
                {
                    this.Die(data);
                }
            }
            bool flag14 = this._isCastingSkill && this._curCastingTm + this._castingTm < (float)this.g_mgr.g_netM.CurServerTimeStampMS;

            if (flag14)
            {
                this._isCastingSkill = false;
            }
            bool flag15 = !flag && (flag2 | flag3);

            if (flag15)
            {
                data["hurteff"] = true;
            }
        }
예제 #21
0
 virtual public bool attack(LGAvatarGameInst lg, bool smartSkill = false, uint skillid = 0)
 {
     return(false);
 }
예제 #22
0
        private bool CanAttack(LGAvatarGameInst lga)
        {
            bool flag = lga == null;
            bool result;

            if (flag)
            {
                result = false;
            }
            else
            {
                bool flag2 = base.IsDie() || lga.IsDie();
                if (flag2)
                {
                    result = false;
                }
                else
                {
                    Variant data  = this.data;
                    Variant data2 = lga.data;
                    uint    @uint = data["cid"]._uint;
                    bool    flag3 = lga is LGAvatarMonster;
                    if (flag3)
                    {
                        bool flag4 = lga.IsCollect();
                        if (flag4)
                        {
                            result = false;
                            return(result);
                        }
                        bool flag5 = data2.ContainsKey("owner_cid");
                        if (flag5)
                        {
                            uint uint2 = data2["owner_cid"]._uint;
                            bool flag6 = uint2 == @uint;
                            if (flag6)
                            {
                                result = false;
                                return(result);
                            }
                            LGAvatarGameInst lGAvatarGameInst = base.lgOthers.get_player_by_cid(uint2);
                            bool             flag7            = lGAvatarGameInst != null;
                            if (!flag7)
                            {
                                result = false;
                                return(result);
                            }
                            data2 = lGAvatarGameInst.data;
                            bool flag8 = data2 == null || data2["level"]._uint < 50u;
                            if (flag8)
                            {
                                result = false;
                                return(result);
                            }
                        }
                    }
                    result = true;
                }
            }
            return(result);
        }
예제 #23
0
 private bool isFriend(LGAvatarGameInst lga)
 {
     return(lga.getIid() == this.getIid());
 }
예제 #24
0
 public void movePosSingle(float tx, float ty, Action <Variant> onMoveReach, Variant userData = null, float range = 0f, LGAvatarGameInst target = null)
 {
 }