public static void initSystemSetting() { bool flag = PlayeLocalInfo.checkKey(PlayeLocalInfo.SYS_SOUND); if (flag) { GlobleSetting.SOUND_ON = (PlayeLocalInfo.loadInt(PlayeLocalInfo.SYS_SOUND) > GlobleSetting.minSoundValue); } else { GlobleSetting.SOUND_ON = true; } MediaClient.getInstance().isPlaySound = GlobleSetting.SOUND_ON; bool flag2 = PlayeLocalInfo.checkKey(PlayeLocalInfo.SYS_MUSIC); if (flag2) { GlobleSetting.MUSIC_ON = (PlayeLocalInfo.loadInt(PlayeLocalInfo.SYS_MUSIC) > GlobleSetting.minMusicValue); } else { GlobleSetting.MUSIC_ON = true; } MediaClient.getInstance().isPlayMusic = GlobleSetting.MUSIC_ON; GlobleSetting.initSetting(); }
public override void init() { base.getGameObjectByPath("login").SetActive(true); base.getGameObjectByPath("loading").SetActive(true); login.instance = this; this.txtServer = base.getComponentByPath <Text>("login/server/Text"); this.bt = base.getComponentByPath <Button>("login/bt"); this.btChoose = base.getComponentByPath <Button>("login/server"); this.waitTxt = base.getComponentByPath <Text>("loading/txt_wait"); this.waitTxt.gameObject.SetActive(false); this.imageBg = base.getComponentByPath <Image>("mask"); this.imageBg.gameObject.SetActive(false); this.goUpdate = base.getGameObjectByPath("update"); this.updateline = this.goUpdate.transform.FindChild("line"); this.updatTxt = this.goUpdate.transform.FindChild("Text").GetComponent <Text>(); this.uidTxt = base.getComponentByPath <Text>("login/uid/txt"); this.noticePanel = base.getGameObjectByPath("notice"); this.noticeTxt = this.noticePanel.transform.FindChild("str").GetComponent <Text>(); this.titleTxt = this.noticePanel.transform.FindChild("title").GetComponent <Text>(); this.btn_look = base.getGameObjectByPath("btn_look"); this.btn_look.GetComponent <Button>().onClick.AddListener(new UnityAction(this.onOpenNotice)); this.noticePanel.transform.FindChild("close").GetComponent <Button>().onClick.AddListener(new UnityAction(this.onCloseNotice)); GameObject gameObjectByPath = base.getGameObjectByPath("msg"); gameObjectByPath.SetActive(false); this.msg = new LoginMsgBox(gameObjectByPath.transform); this.bt.onClick.AddListener(new UnityAction(this.onEnterClick)); this.btChoose.onClick.AddListener(new UnityAction(this.onChoose)); this.loadingserver = base.getGameObjectByPath("loading_update"); this.bt.interactable = (this.btChoose.interactable = false); this.goUpdate.SetActive(false); GlobleSetting.initSystemSetting(); base.getGameObjectByPath("fg").SetActive(false); this.initScence(); bool flag = Globle.QSMY_Platform_Index == ENUM_QSMY_PLATFORM.QSPF_LINKSDK; if (flag) { AndroidPlotformSDK.LOGIN_ACTION = new Action <Variant>(this.platform_Login); IOSPlatformSDK.LOGIN_ACTION = new Action <Variant>(this.platform_Login); AnyPlotformSDK.Call_Cmd("login", null, null, true); } else { this.changeState(-1, 0); } }
public override void init() { getGameObjectByPath("login").SetActive(true); getGameObjectByPath("loading").SetActive(true); instance = this; txtServer = getComponentByPath <Text>("login/server/Text"); txtServer.text = ""; bt = getComponentByPath <Button>("login/bt"); btChoose = getComponentByPath <Button>("login/server"); waitTxt = getComponentByPath <Text>("loading/txt_wait"); waitTxt.gameObject.SetActive(false); imageBg = this.getComponentByPath <Image>("mask"); imageBg.gameObject.SetActive(false); goUpdate = getGameObjectByPath("update"); updateline = goUpdate.transform.FindChild("line"); updatTxt = goUpdate.transform.FindChild("Text").GetComponent <Text>(); uidTxt = getComponentByPath <Text>("login/uid/txt"); vetTxt = getComponentByPath <Text>("login/ver_txt"); noticePanel = getGameObjectByPath("notice"); noticeTxt = noticePanel.transform.FindChild("scroll_view/str").GetComponent <Text>(); //titleTxt = noticePanel.transform.FindChild("title").GetComponent<Text>(); //titleTxt = noticePanel.transform.FindChild("title").gameObject; btn_look = getGameObjectByPath("btn_look"); btn_look.GetComponent <Button>().onClick.AddListener(onOpenNotice); noticePanel.transform.FindChild("close").GetComponent <Button>().onClick.AddListener(onCloseNotice); GameObject go = getGameObjectByPath("msg"); go.SetActive(false); msg = new LoginMsgBox(go.transform); bt.onClick.AddListener(onEnterClick); btChoose.onClick.AddListener(onChoose); loadingserver = getGameObjectByPath("loading_update"); bt.interactable = btChoose.interactable = false; goUpdate.SetActive(false); GlobleSetting.initSystemSetting(); getGameObjectByPath("fg").SetActive(false); initScence(); if (Globle.QSMY_Platform_Index == ENUM_QSMY_PLATFORM.QSPF_LINKSDK) { AndroidPlotformSDK.LOGIN_ACTION = platform_Login; IOSPlatformSDK.LOGIN_ACTION = platform_Login; AnyPlotformSDK.Call_Cmd("login"); ////内网链接测试 //Globle.YR_srvlists__slurl = "http://10.1.8.76/ifacec/sdk_srvlists.php?"; //Globle.YR_srvlists__platform = "lanandroid"; //Globle.YR_srvlists__sign = "123"; //Globle.YR_srvlists__platuid = "171039691"; //LGPlatInfo.inst.loadServerList(); } else { changeState(-1); } }
public static void initSetting() { GlobleSetting.initSystem(); GlobleSetting.initGameSetting(); }