void ShowGiftBagPanel()
 {
     if (m_giftBag == null)
     {
         m_giftBag = new GifBagPane(tfGiftBagPanel);
         m_giftBag.setPerent(con);
     }
     m_current = m_giftBag;
 }
 void ShowGamePanel()
 {
     if (m_game == null)
     {
         m_game = new GamePanel(tfGamePanel);
         m_game.setPerent(con);
     }
     m_current = m_game;
 }
 void ShowSystemPanel()
 {
     if (m_system == null)
     {
         m_system = new SystemPanel(tfSystemPanel);
         m_system.setPerent(con);
     }
     m_current = m_system;
 }
예제 #4
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        private void ShowGiftBagPanel()
        {
            bool flag = this.m_giftBag == null;

            if (flag)
            {
                this.m_giftBag = new a3_systemSetting.GifBagPane(this.tfGiftBagPanel);
                this.m_giftBag.setPerent(this.con);
            }
            this.m_current = this.m_giftBag;
        }
예제 #5
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        private void ShowGamePanel()
        {
            bool flag = this.m_game == null;

            if (flag)
            {
                this.m_game = new a3_systemSetting.GamePanel(this.tfGamePanel);
                this.m_game.setPerent(this.con);
            }
            this.m_current = this.m_game;
        }
예제 #6
0
        private void ShowSystemPanel()
        {
            bool flag = this.m_system == null;

            if (flag)
            {
                this.m_system = new a3_systemSetting.SystemPanel(this.tfSystemPanel);
                this.m_system.setPerent(this.con);
            }
            this.m_current = this.m_system;
        }
 void ShowSetting()
 {
     tfSystemPanel.gameObject.SetActive(false);
     tfGamePanel.gameObject.SetActive(false);
     tfGiftBagPanel.gameObject.SetActive(false);
     if (m_game != null)
     {
         m_game = null;
     }
     m_current = null;
     InterfaceMgr.getInstance().ui_async_open(InterfaceMgr.A3_AUTOPLAY2);
 }