public override void onClosed() { if (Curtran != null) { Curtran.onClose(); Curtran = null; } clearCon_summon(); }
void onTab(string tran, int select_tujian = -1) { if (model.GetSummons().Count <= 0 && tran != "tujian") { flytxt.instance.fly(ContMgr.getCont("a3_summon_unllSummon")); return; } if (!A3_SummonModel.getInstance().Checklvl(GetType(tran), CurSummonID) && tran != "tujian" && A3_SummonModel.getInstance().GetSummons().ContainsKey(CurSummonID)) { flytxt.instance.fly("召唤兽等级不足" + A3_SummonModel.getInstance().limitList[GetType(tran)].lvl + "级"); return; } switch (tran) { case "shuxing": CurTranType = 1; break; case "xilian": CurTranType = 2; break; case "shouhun": CurTranType = 3; break; case "ronghe": CurTranType = 4; break; case "tunshi": CurTranType = 5; break; case "lianxie": CurTranType = 6; break; case "tujian": CurTranType = 0; break; } for (int i = 0; i < Btns.childCount; i++) { Btns.GetChild(i).GetComponent <Button>().interactable = true; } Btns.FindChild(tran).GetComponent <Button>().interactable = false; if (Curtran != null && Curtran.TransName == tran) { return; } foreach (BaseSummon am in _Trans.Values) { if (am != null) { am.tranObj.SetActive(false); } } if (!_Trans.Keys.Contains(tran) || _Trans[tran] == null) { GameObject prefab = null; GameObject panel = null; switch (tran) { case "shuxing": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_shuxing");// InterfaceMgr.doGetAssert(GAMEAPI.ABLayer_LoadNow_GameObject, "a3_summon_shuxing"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_shuxing(panel.transform, tran); break; case "xilian": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_xilian");// ; InterfaceMgr.doGetAssert(GAMEAPI.ABLayer_LoadNow_GameObject, "a3_summon_xilian"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_xilian(panel.transform, tran); break; case "shouhun": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_shouhun");// InterfaceMgr.doGetAssert(GAMEAPI.ABLayer_LoadNow_GameObject, "a3_summon_shouhun"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_shouhun(panel.transform, tran); break; case "ronghe": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_ronghe"); //InterfaceMgr.doGetAssert(GAMEAPI.ABLayer_LoadNow_GameObject, "a3_summon_ronghe"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_ronghe(panel.transform, tran); break; case "tunshi": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_tunshi"); //InterfaceMgr.doGetAssert(GAMEAPI.ABLayer_LoadNow_GameObject, "a3_summon_tunshi"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_tunshi(panel.transform, tran); break; case "lianxie": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_lianxie"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_lianxie(panel.transform, tran); break; case "tujian": prefab = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_a3_summon_tujian"); //InterfaceMgr.doGetAssert(GAMEAPI.ABLayer_LoadNow_GameObject, "a3_summon_tujian"); panel = GameObject.Instantiate(prefab) as GameObject; _Trans[tran] = new a3_summon_tujian(panel.transform, tran); break; } panel.transform.SetParent(contents, false); } Curtran?.onClose(); Curtran = _Trans[tran]; Curtran.refreCurSummonID(); refresh_summon_list(-1, false, GetType(tran)); if (tran == "tujian" && select_tujian > 0) {//图鉴设置初始选定召唤兽 Curtran.select_tujian = select_tujian; } Curtran?.onShowed(); Curtran?.gameObject.SetActive(true); if (Curtran.TransName != "tujian") { summonlist.gameObject.SetActive(true); } else { summonlist.gameObject.SetActive(false); } }