public override void updateProcess(float tmSlice) { if (Cache_MapChangeData != null) { //只要场景加载好了,就可以进游戏了 if (GAMEAPI.Res_Async_Loaded()) { AnyPlotformSDK.LoadAB_Res(); //Debug.Log("加载完毕,进入游戏---------------------------------------------------------"); setChangeMapData(Cache_MapChangeData["mapid"]._uint, Cache_MapChangeData["conf"], Cache_MapChangeData["localConf"]); Cache_MapChangeData = null; } } if (m_nScene_Loaded_CallNextFrame > 0) { m_nScene_Loaded_CallNextFrame--; if (0 == m_nScene_Loaded_CallNextFrame) {//场景加载结束 a3_scene_loaded(); } } if (GAME_CAMERA == null) { GAME_CAMERA = GameObject.Find("GAME_CAMERA"); if (GAME_CAMERA == null) { return; } GAME_CAM_CUR = GAME_CAMERA.transform.GetChild(0).gameObject; GAME_CAM_CAMERA = GAME_CAM_CUR.GetComponent <Camera>(); LGCamera.instance.updateMainPlayerPos(true); LGNpcs.instance.onMapchg(); } //if (fly_array.Count <= 0) // return; //float cur_tm = this.g_mgr.g_netM.CurServerTimeStampMS; //for (int i = 0; i < fly_array.Count; i++) //{ // Variant fly = fly_array[i]; // if (fly == null) // continue; // float passtm = cur_tm - fly["lasttm"]._float; // IGREffectParticles fly_eff = fly["fly_eff"]._val as IGREffectParticles; // float flytm = fly["flytm"]._float; // if (passtm >= flytm) // { // //到了 // //停止飞行特效,播放end特效 // if (fly_eff != null) // fly_eff.stop(); // if (lgMainPlayer.can_play_skill_effect(0)) // { // if (fly.ContainsKey("to_lc") && fly["end_eff"] != null && fly["to_lc"]._val != null) // { // LGAvatarGameInst to_lc = fly["to_lc"]._val as LGAvatarGameInst; // this.dispatchEvent( // GameEvent.Create(GAME_EVENT.MAP_ADD_SHOW_EFF, this, // GameTools.createGroup("effid", fly["end_eff"]._str, "x", to_lc.x, "y", to_lc.y)) // ); // } // else if (fly.ContainsKey("tar_pos") && fly["end_eff"] != null) // { // this.dispatchEvent( // GameEvent.Create(GAME_EVENT.MAP_ADD_SHOW_EFF, this, // GameTools.createGroup("effid", fly["end_eff"]._str, "x", (fly["tar_pos"]._val as Vec2).x, "y", (fly["tar_pos"]._val as Vec2).y)) // ); // } // } // fly_array._arr.RemoveAt(i); // i--; // } // else // { //没到 // //更新飞行特效位置,(和方向) // if (fly_eff == null) // continue; // float f_x = 0; // float f_y = 0; // if (fly.ContainsKey("to_lc")) // { // LGAvatarGameInst to_lc = fly["to_lc"]._val as LGAvatarGameInst; // if (to_lc != null) // { // f_x = to_lc.x; // f_y = to_lc.y; // } // } // else if (fly.ContainsKey("tar_pos")) // { // Vec2 tar_pos = fly["tar_pos"]._val as Vec2; // f_x = tar_pos.x; // f_y = tar_pos.y; // } // float lx = (f_x - fly_eff.x) * (passtm / flytm); // float ly = (f_y - fly_eff.y) * (passtm / flytm); // fly_eff.x += lx; // fly_eff.y += ly; // fly["lasttm"] = cur_tm; // fly["flytm"] -= passtm; // } //} }