예제 #1
0
파일: SubSystem.cs 프로젝트: kevinf93/MuEmu
        private static async void PlayerPlrViewport(MapInfo Map, Character plr)
        {
            var pos = plr.Position;

            pos.Offset(15, 15);

            PartyManager.SendAll(plr.Party);

            var playerVP = from obj in Map.Players
                           let rect = new Rectangle(obj.Position, new Size(30, 30))
                                      where rect.Contains(pos) && obj.Player.Session.ID != plr.Player.Session.ID
                                      select obj;

            var PShop = (from obj in playerVP
                         where obj.Shop.Open
                         select obj).ToList();

            var newPlr = (from obj in playerVP
                          where obj.State == ObjectState.Regen
                          select obj).ToList();

            var existPlr = (from obj in playerVP
                            where !plr.PlayersVP.Contains(obj.Player) && obj.State == ObjectState.Live
                            select obj).ToList();

            var deadPlr = (from obj in playerVP
                           where obj.State == ObjectState.WaitRegen
                           select obj.Player).ToList();

            var lostPlr = (from obj in plr.PlayersVP
                           where !playerVP.Contains(obj.Character)
                           select obj).ToList();

            plr.PlayersVP.AddRange(newPlr.Select(x => x.Player));
            plr.PlayersVP.AddRange(existPlr.Select(x => x.Player));

            var guildVP = newPlr
                          .Where(x => x.Guild != null)
                          .Select(x => new GuildViewPortDto
            {
                ID           = x.Guild.Index,
                Number       = x.Index,
                RelationShip = plr.Guild?.GetRelation(x.Guild) ?? GuildRelation.None,
                CastleState  = 0,
                Status       = x.Guild.Find(x.Name).Rank,
                Type         = x.Guild.Type,
            }).ToList();

            guildVP.AddRange(existPlr
                             .Where(x => x.Guild != null)
                             .Select(x => new GuildViewPortDto
            {
                ID           = x.Guild.Index,
                Number       = x.Index,
                RelationShip = plr.Guild?.GetRelation(x.Guild) ?? GuildRelation.None,
                CastleState  = 0,
                Status       = x.Guild.Find(x.Name).Rank,
                Type         = x.Guild.Type,
            }));

            foreach (var it in deadPlr)
            {
                plr.PlayersVP.Remove(it);
            }
            foreach (var it in lostPlr)
            {
                plr.PlayersVP.Remove(it);
            }

            var addPlr = new List <VPCreateAbs>();

            switch (Program.Season)
            {
            case 9:
                addPlr.AddRange(newPlr.Select(x => new VPCreateS9Dto
                {
                    CharSet                = x.Inventory.GetCharset(),
                    DirAndPkLevel          = (byte)((x.Direction << 4) | 0),
                    Name                   = x.Name,
                    Number                 = (ushort)(x.Player.Session.ID | 0x8000),
                    Position               = x.Position,
                    TPosition              = x.TPosition,
                    ViewSkillState         = x.Spells.ViewSkillStates,
                    Player                 = x.Player,
                    PentagramMainAttribute = 0,
                    CurLife                = (uint)x.Health,
                    MaxLife                = (uint)x.MaxHealth,
                    Level                  = x.Level,
                    MuunItem               = 0xffff,
                    MuunRideItem           = 0xffff,
                    MuunSubItem            = 0xffff,
                    ServerCodeOfHomeWorld  = 0,
                }));
                addPlr.AddRange(existPlr.Select(x => new VPCreateS9Dto
                {
                    CharSet                = x.Inventory.GetCharset(),
                    DirAndPkLevel          = (byte)((x.Direction << 4) | 0),
                    Name                   = x.Name,
                    Number                 = (ushort)x.Player.Session.ID,
                    Position               = x.Position,
                    TPosition              = x.TPosition,
                    ViewSkillState         = x.Spells.ViewSkillStates,
                    Player                 = x.Player,
                    PentagramMainAttribute = 0,
                    CurLife                = (uint)x.Health,
                    MaxLife                = (uint)x.MaxHealth,
                    Level                  = x.Level,
                    MuunItem               = 0xffff,
                    MuunRideItem           = 0xffff,
                    MuunSubItem            = 0xffff,
                    ServerCodeOfHomeWorld  = 0,
                }));
                break;

            default:
                addPlr.AddRange(newPlr.Select(x => new VPCreateDto
                {
                    CharSet        = x.Inventory.GetCharset(),
                    DirAndPkLevel  = (byte)((x.Direction << 4) | 0),
                    Name           = x.Name,
                    Number         = (ushort)(x.Player.Session.ID | 0x8000),
                    Position       = x.Position,
                    TPosition      = x.TPosition,
                    ViewSkillState = x.Spells.ViewSkillStates,
                    Player         = x.Player
                }));
                addPlr.AddRange(existPlr.Select(x => new VPCreateDto
                {
                    CharSet        = x.Inventory.GetCharset(),
                    DirAndPkLevel  = (byte)((x.Direction << 4) | 0),
                    Name           = x.Name,
                    Number         = (ushort)x.Player.Session.ID,
                    Position       = x.Position,
                    TPosition      = x.TPosition,
                    ViewSkillState = x.Spells.ViewSkillStates,
                    Player         = x.Player
                }));
                break;
            }


            switch (Program.Season)
            {
            case 9:
                if (addPlr.Any())
                {
                    await plr.Player.Session.SendAsync(new SViewPortCreateS9 { ViewPort = addPlr.Select(x => (VPCreateS9Dto)x).ToArray() });
                }
                break;

            default:
                if (addPlr.Any())
                {
                    await plr.Player.Session.SendAsync(new SViewPortCreate { ViewPort = addPlr.Select(x => (VPCreateDto)x).ToArray() });
                }
                break;
            }

            if (lostPlr.Any())
            {
                await plr.Player.Session.SendAsync(new SViewPortDestroy(lostPlr.Select(x => new VPDestroyDto((ushort)x.Session.ID)).ToArray()));
            }

            if (PShop.Any())
            {
                await plr.Player.Session.SendAsync(new SViewPortPShop { VPShops = PShop.Select(x => new VPPShopDto {
                        btName = x.Shop.Name.GetBytes(), wzNumber = x.Index.ShufleEnding()
                    }).ToArray() });
            }

            if (guildVP.Any())
            {
                await plr.Player.Session.SendAsync(new SGuildViewPort { Guilds = guildVP.ToArray() });
            }
        }
예제 #2
0
파일: SubSystem.cs 프로젝트: fos83/MuEmu
        private static async void PlayerPlrViewport(MapInfo Map, Character plr)
        {
            var pos = plr.Position;

            pos.Offset(15, 15);
            List <Character>        newPlr, PShop, existPlr;
            List <Player>           deadPlr, lostPlr;
            List <GuildViewPortDto> guildVP;
            List <VPGensDto>        gensVP;

            PartyManager.SendAll(plr.Party);
            lock (plr.PlayersVP)
            {
                var playerVP = from obj in Map.Players
                               let rect = new Rectangle(obj.Position, new Size(30, 30))
                                          where rect.Contains(pos) && obj.Player.Session.ID != plr.Player.Session.ID
                                          select obj;

                PShop = (from obj in playerVP
                         where obj.Shop.Open
                         select obj).ToList();

                newPlr = (from obj in playerVP
                          where obj.State == ObjectState.Regen
                          select obj).ToList();

                existPlr = (from obj in playerVP
                            where (!plr.PlayersVP.Contains(obj.Player) || obj.Player.Character.Change) && obj.State == ObjectState.Live
                            select obj).ToList();

                deadPlr = (from obj in playerVP
                           where obj.State == ObjectState.WaitRegen
                           select obj.Player).ToList();

                lostPlr = (from obj in plr.PlayersVP
                           where !playerVP.Contains(obj.Character)
                           select obj).ToList();

                plr.PlayersVP.AddRange(newPlr.Select(x => x.Player));
                plr.PlayersVP.AddRange(existPlr.Select(x => x.Player));

                guildVP = newPlr
                          .Where(x => x.Guild != null)
                          .Select(x => new GuildViewPortDto
                {
                    ID           = x.Guild.Index,
                    Number       = x.Index,
                    RelationShip = plr.Guild?.GetRelation(x.Guild) ?? GuildRelation.None,
                    CastleState  = 0,
                    Status       = x.Guild.Find(x.Name).Rank,
                    Type         = x.Guild.Type,
                }).ToList();

                guildVP.AddRange(existPlr
                                 .Where(x => x.Guild != null)
                                 .Select(x => new GuildViewPortDto
                {
                    ID           = x.Guild.Index,
                    Number       = x.Index,
                    RelationShip = plr.Guild?.GetRelation(x.Guild) ?? GuildRelation.None,
                    CastleState  = 0,
                    Status       = x.Guild.Find(x.Name).Rank,
                    Type         = x.Guild.Type,
                }));

                gensVP = newPlr
                         .Where(x => x.Gens.Influence != GensType.None)
                         .Select(x => new VPGensDto
                {
                    Influence        = x.Gens.Influence,
                    iGensClass       = x.Gens.Class,
                    iGensRanking     = x.Gens.Ranking,
                    iContributePoint = x.Gens.Contribution,
                    wzNumber         = x.Index.ShufleEnding()
                }).ToList();

                gensVP.AddRange(existPlr.Where(x => x.Gens.Influence != GensType.None)
                                .Select(x => new VPGensDto
                {
                    Influence        = x.Gens.Influence,
                    iGensClass       = x.Gens.Class,
                    iGensRanking     = x.Gens.Ranking,
                    iContributePoint = x.Gens.Contribution,
                    wzNumber         = x.Index.ShufleEnding()
                }));

                foreach (var it in deadPlr)
                {
                    plr.PlayersVP.Remove(it);
                }
                foreach (var it in lostPlr)
                {
                    plr.PlayersVP.Remove(it);
                }
            }

            var addPlr   = new List <VPCreateAbs>();
            var typeBase = Program.Season switch
            {
                ServerSeason.Season16Kor => typeof(VPCreateS16KorDto),
                ServerSeason.Season12Eng => typeof(VPCreateS12Dto),
                ServerSeason.Season9Eng => typeof(VPCreateS9Dto),
                _ => typeof(VPCreateDto),
            };

            foreach (var x in newPlr)
            {
                var obj = Activator.CreateInstance(typeBase) as VPCreateAbs;
                AssignVP(obj, x, true);
                addPlr.Add(obj);
            }

            foreach (var x in existPlr)
            {
                var obj = Activator.CreateInstance(typeBase) as VPCreateAbs;
                AssignVP(obj, x, false);
                addPlr.Add(obj);
            }

            var msg = VersionSelector.CreateMessage <SViewPortCreate>(addPlr);
            await plr.Player.Session.SendAsync(msg);

            if (lostPlr.Any())
            {
                await plr.Player.Session.SendAsync(new SViewPortDestroy(lostPlr.Select(x => new VPDestroyDto((ushort)x.Session.ID)).ToArray()));
            }

            if (PShop.Any())
            {
                await plr.Player.Session.SendAsync(new SViewPortPShop { VPShops = PShop.Select(x => new VPPShopDto {
                        btName = x.Shop.Name.GetBytes(), wzNumber = x.Index.ShufleEnding()
                    }).ToArray() });
            }

            if (guildVP.Any())
            {
                await plr.Player.Session.SendAsync(new SGuildViewPort { Guilds = guildVP.ToArray() });
            }

            if (gensVP.Any())
            {
                await plr.Player.Session.SendAsync(new SViewPortGens { VPGens = gensVP.ToArray() });
            }
        }