public void CGuildInfoSave(GSSession session, CGuildInfoSave message) { GuildManager.CreateGuild(session.Player, message.Name, message.Mark, message.Type); }
public void CGuildInfoSave(GSSession session, CGuildInfoSave message) { Logger.ForAccount(session).Debug("Create Guild: {0}:{1}", message.Name, message.Type); GuildManager.CreateGuild(session.Player, message.Name, message.Mark, message.Type); }