public void TestUInt64() { TestUInt64(0); TestUInt64(( UInt64 )1); TestUInt64(UInt64.MinValue); TestUInt64(UInt64.MaxValue); var sw = Stopwatch.StartNew(); var rand = new TestRandom(); for (int i = 0; i < 1000; i++) { TestUInt64(rand.NextUInt64()); } sw.Stop(); Console.WriteLine("UInt64: {0:0.###} msec/object", sw.ElapsedMilliseconds / 1000.0); }
public void TestAsUInt64() { TestAsUInt64(0); TestAsUInt64(127); TestAsUInt64(128); TestAsUInt64(( UInt64 )1); TestAsUInt64(UInt64.MinValue); TestAsUInt64(UInt64.MaxValue); #if !SILVERLIGHT var sw = Stopwatch.StartNew(); var rand = new TestRandom(); for (int i = 0; i < 1000; i++) { TestAsUInt64(rand.NextUInt64()); } sw.Stop(); Console.WriteLine("UInt64: {0:#,0.###} usec/object", GetMicroseconds(sw)); #endif // !SILVERLIGHT }
public void TestAsUInt64() { TestAsUInt64( 0 ); TestAsUInt64( 127 ); TestAsUInt64( 128 ); TestAsUInt64( ( UInt64 )1 ); TestAsUInt64( UInt64.MinValue ); TestAsUInt64( UInt64.MaxValue ); var sw = Stopwatch.StartNew(); var rand = new TestRandom(); for ( int i = 0; i < 100000; i++ ) { TestAsUInt64( rand.NextUInt64() ); } sw.Stop(); Console.WriteLine( "UInt64: {0:#,0.###} usec/object", sw.Elapsed.Ticks / 1000000.0 ); }
public void TestUInt64() { TestUInt64( 0 ); TestUInt64( ( UInt64 )1 ); TestUInt64( UInt64.MinValue ); TestUInt64( UInt64.MaxValue ); var sw = Stopwatch.StartNew(); var rand = new TestRandom(); for ( int i = 0; i < 1000; i++ ) { TestUInt64( rand.NextUInt64() ); } sw.Stop(); Debug.WriteLine( "UInt64: {0:0.###} msec/object", sw.ElapsedMilliseconds / 1000.0 ); }