private StateBase clientState() { State state = new State(); state.onStart += delegate { remoteSessions_.Clear(); // Initializes NetworkDiscovery. _discovery.Initialize(); // Start listening for broadcasts. _discovery.StartAsClient(); }; state.addAction("join", delegate(FSMEvent evt) { SessionInfo session = (SessionInfo)(evt.obj); this.server = session; return("join"); }); state.addAction("host", "host"); state.onOver += delegate { _discovery.StopBroadcast(); }; return(state); }
private StateBase listeningState() { State state = new State(); state.onStart += delegate { _stateName = "clinet state;"; sessions_ = null; _discovery.Initialize(); _discovery.StartAsClient(); }; state.addAction("join", delegate(FSMEvent evt) { SessionInfo session = (SessionInfo)(evt.obj); this.server = session; return("client"); }); state.addAction("host", "host"); state.addAction("alone", "alone"); state.onOver += delegate { _discovery.StopBroadcast(); }; return(state); }