예제 #1
0
        public void Reset()
        {
            _currentMeshGeometry = null;
            _currentClump = null;
            _currentPrototype = null;
            _currentPrelight = default(Color);
            _currentTransform = new Matrix4();
            _currentMaterial = new Material();

            _clumpStack.Clear();
            _materialStack.Clear();
            _transformStack.Clear();

            _model = new Model();
        }
        public void BeginClump()
        {
            //If the model already has a root clump, error out;
            if(_model.MainClump != null)
            {
                throw new InvalidOperationException("Model is only allowed to have one root clump.");
            }

            _currentMeshGeometry = _currentClump = new Clump
                                                       {
                                                           Transform = _currentTransform.Copy(),
                                                       };

            //Clumps implicitly modify the transform and material stacks.
            PushAll();
            _currentTransform = new Matrix4();

            _currentPrelight = default(Color);
            _clumpStack.Push(_currentClump);
        }
예제 #3
0
파일: Clump.cs 프로젝트: Bloyteg/AW.Tools
 /// <summary>
 /// Initializes a new instance of the <see cref="Clump"/> class.
 /// </summary>
 public Clump()
 {
     Transform = new Matrix4();
     IsCollidable = true;
 }
	    public void SetTransformMatrix(Matrix4 transform)
        {
            _currentTransform = transform;
        }
 public void SetIdentityTransform()
 {
     _currentTransform = new Matrix4();
 }
예제 #6
0
 protected PrimitiveGeometry()
 {
     Transform = new Matrix4();
 }