public void Can_Remove_Pellets() { Pellet pellet = new Pellet { }; pellet.GeneratePellets(); Point point = new Point(23, 48); pellet.RemovePellet(point); Assert.AreEqual(pellet.SuperPellets.Count, 3); }
public void Can_Generate_Pellets() { Pellet pellet = new Pellet { }; pellet.GeneratePellets(); int pelletsSum = 241; int superPelletsSum = 4; Assert.AreEqual(pellet.Pellets.Count, pelletsSum); Assert.AreEqual(pellet.SuperPellets.Count, superPelletsSum); }
public void InitializeCharacters() { switch (GameMode) { case GameModeType.Cheat: Pacman = CreateCheatPacman(); break; default: Pacman = CreateCommonPacman(); break; } Enemies = new List<Enemy>() { CreateEnemy(new Point(220, 203), new Point(220, 203), Color.FromArgb(255, 0, 0), Direction.Left), CreateEnemy(new Point(205, 203), new Point(205, 203), Color.FromArgb(255, 184, 71), Direction.Right) }; Pellets = new Pellet(); GameLevel = new GameLevel(); GenerateCharacters(); }