public DesignTimeMainViewModel() { Player1 = new DesignTimePlayerViewModel { Nick = "White", Color = FigureColor.White }; Player2 = new DesignTimePlayerViewModel { Nick = "Black", Color = FigureColor.Black }; Board = new DesignTimeBoardViewModel(); }
public DesignTimeNewGameViewModel() { Player1 = new DesignTimePlayerViewModel { Nick = "Вячеслав" }; Player2 = new DesignTimePlayerViewModel { Nick = "Петр" }; for (var i = 0; i < 8; i++) { Player1.Figures.Add(FigureType.Pawn); Player2.Figures.Add(FigureType.Pawn); } Player1.Figures.Add(FigureType.Rook); Player1.Figures.Add(FigureType.Rook); Player1.Figures.Add(FigureType.Knight); Player1.Figures.Add(FigureType.Knight); Player1.Figures.Add(FigureType.Bishop); Player1.Figures.Add(FigureType.Bishop); Player1.Figures.Add(FigureType.Queen); Player1.Figures.Add(FigureType.King); Player2.Figures.Add(FigureType.Rook); Player2.Figures.Add(FigureType.Rook); Player2.Figures.Add(FigureType.Knight); Player2.Figures.Add(FigureType.Knight); Player2.Figures.Add(FigureType.Bishop); Player2.Figures.Add(FigureType.Bishop); Player2.Figures.Add(FigureType.Queen); Player2.Figures.Add(FigureType.King); Figures = new ObservableCollection <FigureType> { FigureType.Pawn, FigureType.Rook, FigureType.Knight, FigureType.Bishop, FigureType.Queen, FigureType.King, }; SelectedFigure = Figures.Last(); }