public void Collect(Rectangle loc, Level level, SoundEffect pearSound) { if (loc.Intersects (location) && !collected) { level.numCollected++; pearSound.Play (); collected = true; } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { ground = new Ground (); player = new Player (ground); level = new Level (); collectibleArray = level.Collectibles(); spikeArray = level.Spikes(); base.Initialize (); }