예제 #1
0
 public void Collect(Rectangle loc, Level level, SoundEffect pearSound)
 {
     if (loc.Intersects (location) && !collected) {
         level.numCollected++;
         pearSound.Play ();
         collected = true;
     }
 }
예제 #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            ground = new Ground ();
            player = new Player (ground);
            level = new Level ();

            collectibleArray = level.Collectibles();
            spikeArray = level.Spikes();

            base.Initialize ();
        }