/// /// Use this function if you want to specify position of the top table (top frame) in physical units (radians and milimeters). /// Make sure to call ForceSeatMI_BeginMotionControl before this function is called. /// public bool SendTopTablePosPhy(ref FSMI_TopTablePositionPhysical position) { if (m_api == IntPtr.Zero) { return(false); } return(m_fsmiSendTopTablePosPhy(m_api, ref position) != 0); }
/// /// Use this function if you want to specify position of the top table (top frame) in physical units (radians and milimeters). /// Make sure to call ForceSeatMI_BeginMotionControl before this function is called. /// /// NOTE: sfx and audioEffects are optional. /// public bool SendTopTablePosPhy2(ref FSMI_TopTablePositionPhysical position, ref FSMI_SFX sfx, ref FSMI_TactileAudioBasedFeedbackEffects audioEffects) { if (m_api == IntPtr.Zero) { return(false); } return(m_fsmiSendTopTablePosPhy2(m_api, ref position, ref sfx, ref audioEffects) != 0); }