/// <summary> /// 资源回收 /// 卸载引用计数为零的资源 /// </summary> public static void Release() { for (int i = _fileLoaders.Count - 1; i >= 0; i--) { AssetFileLoader loader = _fileLoaders[i]; if (loader.IsDone() && loader.RefCount <= 0) { loader.UnLoad(true); _fileLoaders.RemoveAt(i); } } }
/// <summary> /// 从缓存列表里获取加载器,如果不存在创建一个新的加载器并添加到列表 /// </summary> public static AssetFileLoader GetFileLoader(bool isStreamScene, string loadPath, System.Action <AssetFileLoader> callback, string manifestPath) { // 如果已经提交相同请求 AssetFileLoader loader = TryGetFileLoaderInternal(loadPath); if (loader != null) { loader.Reference(); //引用计数 if (loader.IsDone()) { if (callback != null) { callback.Invoke(loader); } } else { if (callback != null) { loader.LoadCallback += callback; } } return(loader); } // 创建加载器 AssetFileLoader newLoader = null; if (AssetLoadMode == EAssetLoadMode.EditorMode) { newLoader = new AssetDatabaseLoader(isStreamScene, loadPath); } else if (AssetLoadMode == EAssetLoadMode.ResourceMode) { newLoader = new AssetResourceLoader(isStreamScene, loadPath); } else if (AssetLoadMode == EAssetLoadMode.BundleMode) { newLoader = new AssetBundleLoader(isStreamScene, loadPath, manifestPath); } else { throw new NotImplementedException($"{AssetLoadMode}"); } // 新增下载需求 _fileLoaders.Add(newLoader); newLoader.LoadCallback = callback; newLoader.Reference(); //引用计数 newLoader.Update(); //立刻轮询 return(newLoader); }