/// <summary> /// Changes the current scene. /// </summary> /// <param name="sceneName">Name of the scene to change to.</param> public void ChangeScene(string sceneName) { SceneManager.LoadScene(sceneName); // ToDo: Set SystemVariable CurrentScene //SystemVariables.CurrentScene = sceneName; SceneChanged incident = new SceneChanged(); incident.SceneName = sceneName; QueueEvent(incident); }