private Beam NewBeam(DurationClass durationClass, float leftX, float rightX, bool isStub) { Beam newBeam = null; switch (durationClass) { case DurationClass.fiveFlags: if (isStub) { newBeam = new FiveFlagsBeamStub(leftX, rightX); } else { newBeam = new FiveFlagsBeam(leftX, rightX); } break; case DurationClass.fourFlags: if (isStub) { newBeam = new FourFlagsBeamStub(leftX, rightX); } else { newBeam = new FourFlagsBeam(leftX, rightX); } break; case DurationClass.threeFlags: if (isStub) { newBeam = new ThreeFlagsBeamStub(leftX, rightX); } else { newBeam = new ThreeFlagsBeam(leftX, rightX); } break; case DurationClass.semiquaver: if (isStub) { newBeam = new SemiquaverBeamStub(leftX, rightX); } else { newBeam = new SemiquaverBeam(leftX, rightX); } break; case DurationClass.quaver: newBeam = new QuaverBeam(leftX, rightX); break; default: Debug.Assert(false, "Illegal beam duration class"); break; } return(newBeam); }
private Beam NewBeam(DurationClass durationClass, float leftX, float rightX, bool isStub) { Beam newBeam = null; switch(durationClass) { case DurationClass.fiveFlags: if(isStub) newBeam = new FiveFlagsBeamStub(leftX, rightX); else newBeam = new FiveFlagsBeam(leftX, rightX); break; case DurationClass.fourFlags: if(isStub) newBeam = new FourFlagsBeamStub(leftX, rightX); else newBeam = new FourFlagsBeam(leftX, rightX); break; case DurationClass.threeFlags: if(isStub) newBeam = new ThreeFlagsBeamStub(leftX, rightX); else newBeam = new ThreeFlagsBeam(leftX, rightX); break; case DurationClass.semiquaver: if(isStub) newBeam = new SemiquaverBeamStub(leftX, rightX); else newBeam = new SemiquaverBeam(leftX, rightX); break; case DurationClass.quaver: newBeam = new QuaverBeam(leftX, rightX); break; default: Debug.Assert(false, "Illegal beam duration class"); break; } return newBeam; }