public void initilizeHUD(Screens.GameplayScreen screen) { _gameScreen = screen; if (PlayerOne != null) { _player1HUDAlive = new VisualObject2D(); _player1HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\leftHUD_Alive"); _player1HUDAlive.Position = new Vector2(10, 10); _player1HUDAlive.RotationAngle = 0; _player1HUDAlive.Origin = new Vector2(0,0); _player1HUDAlive.Scale = 1.0f; _player1HUDDead = new VisualObject2D(); _player1HUDDead.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\leftHUD_Dead"); _player1HUDDead.Position = new Vector2(10, 10); _player1HUDDead.RotationAngle = 0; _player1HUDDead.Origin = new Vector2(0, 0); _player1HUDDead.Scale = 1.0f; } if (PlayerTwo != null) { _player2HUDAlive = new VisualObject2D(); _player2HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\rightHUD_Alive"); _player2HUDAlive.Position = new Vector2(GameScreen.ScreenDimensions.X-135, 10); _player2HUDAlive.RotationAngle = 0; _player2HUDAlive.Origin = new Vector2(0, 0); _player2HUDAlive.Scale = 1.0f; _player2HUDDead = new VisualObject2D(); _player2HUDDead.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\rightHUD_Dead"); _player2HUDDead.Position = new Vector2(GameScreen.ScreenDimensions.X - 135, 10); _player2HUDDead.RotationAngle = 0; _player2HUDDead.Origin = new Vector2(0, 0); _player2HUDDead.Scale = 1.0f; } if (PlayerThree != null) { _player3HUDAlive = new VisualObject2D(); _player3HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\leftHUD_Alive"); _player3HUDAlive.Position = new Vector2(10, GameScreen.ScreenDimensions.Y - 60); _player3HUDAlive.RotationAngle = 0; _player3HUDAlive.Origin = new Vector2(0, 0); _player3HUDAlive.Scale = 1.0f; _player3HUDDead = new VisualObject2D(); _player3HUDDead.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\leftHUD_Dead"); _player3HUDDead.Position = new Vector2(10, GameScreen.ScreenDimensions.Y - 60); _player3HUDDead.RotationAngle = 0; _player3HUDDead.Origin = new Vector2(0, 0); _player3HUDDead.Scale = 1.0f; } if (PlayerFour != null) { _player4HUDAlive = new VisualObject2D(); _player4HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\rightHUD_Alive"); _player4HUDAlive.Position = new Vector2(GameScreen.ScreenDimensions.X - 135, GameScreen.ScreenDimensions.Y - 60); _player4HUDAlive.RotationAngle = 0; _player4HUDAlive.Origin = new Vector2(0, 0); _player4HUDAlive.Scale = 1.0f; _player4HUDDead = new VisualObject2D(); _player4HUDDead.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\rightHUD_Dead"); _player4HUDDead.Position = new Vector2(GameScreen.ScreenDimensions.X - 135, GameScreen.ScreenDimensions.Y - 60); _player4HUDDead.RotationAngle = 0; _player4HUDDead.Origin = new Vector2(0, 0); _player4HUDDead.Scale = 1.0f; } }
public void initilizeHUD(Screens.GameplayScreen screen) { GameScreen = screen; _screenManager = screen.ScreenManager; _playerHP = _screenManager.SpriteBatch; font = GameScreen.ScreenManager.Game.Content.Load<SpriteFont>("Fonts\\monofont"); if (PlayerOne != null) { _player1HUDAlive = new VisualObject2D(); _player1HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\Il-Wrath"); _player1HUDAlive.Position = new Vector2(10, 10); _player1HUDAlive.RotationAngle = 0; _player1HUDAlive.Origin = new Vector2(0,0); _player1HUDAlive.Scale = 0.5f; p1HP = new Vector2(60, 10); } if (PlayerTwo != null) { _player2HUDAlive = new VisualObject2D(); _player2HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\Il-Wrath"); _player2HUDAlive.Position = new Vector2(GameScreen.ScreenDimensions.X-50, 10); _player2HUDAlive.RotationAngle = 0; _player2HUDAlive.Origin = new Vector2(0, 0); _player2HUDAlive.Scale = 0.5f; p2HP = new Vector2(GameScreen.ScreenDimensions.X-130, 10); } if (PlayerThree != null) { _player3HUDAlive = new VisualObject2D(); _player3HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\Il-Wrath"); _player3HUDAlive.Position = new Vector2(10, GameScreen.ScreenDimensions.Y - 60); _player3HUDAlive.RotationAngle = 0; _player3HUDAlive.Origin = new Vector2(0, 0); _player3HUDAlive.Scale = 0.5f; p3HP = new Vector2(60, GameScreen.ScreenDimensions.Y - 60); } if (PlayerFour != null) { _player4HUDAlive = new VisualObject2D(); _player4HUDAlive.Texture = GameScreen.ScreenManager.Game.Content.Load<Texture2D>("Textures\\Il-Wrath"); _player4HUDAlive.Position = new Vector2(GameScreen.ScreenDimensions.X - 50, GameScreen.ScreenDimensions.Y - 60); _player4HUDAlive.RotationAngle = 0; _player4HUDAlive.Origin = new Vector2(0, 0); _player4HUDAlive.Scale = 0.5f; p4HP = new Vector2(GameScreen.ScreenDimensions.X - 130, GameScreen.ScreenDimensions.Y - 60); } }